Creator: Katori || First Published: 11/21/2005 || Players: 2 || Size: 23x19
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
Katori (11/21/2005 10:03pm):
The Green Earth and Orange Star armies have been battling over the small ocean town of Baloria for what seems like centuries. Why do they want this town? Because it is said to possess two missile silos. Yet, strangely, no army has acted on them. Perhaps you will be the one to decide who launches the first? ----------------------------- This is my 4th map, I believe, and I've just been playing. I saw a map in the game like this that I liked (though naval-based) and wanted to do something like it. BTW this works best (and fits best with the story) if you set it to capture and set it on 5. That way, if you play it by the story (as in not capturing the other side's things) and get the five buildings on the center island, it will fit the story of the map. But bah. Play it like you want. Comments wanted. :-P |
|
benbever (11/22/2005 03:33am):
Why is OS closer to everything and has a starting mech, when it already has the first turn? |
|
Dark Kun (11/23/2005 01:30pm):
Some things of note: Shoal-locked ports, also, there is absolutely no reason to get the ports even if they weren't shoal locked No reefs The mech to counter the first turn advantage is given to the wrong army (GE should get it) If you set it to capture 5, you just need to get one more base>_> All the cities are in the middle. My recomendations: make the ports functional, give GE the mech, add some neutral properties near the hq, switch the airport in the middle with another base, add some more properties on the middle segment and add some islands with territory and some reefs. Give two of the islands an airport. Also, you might want to make it so that naval units can move around to either side of the central area.You can do this by making the entrence to the central area a seaport |
|
Katori (11/23/2005 05:21pm):
Thank you ben and Dark Kun. Your suggestions have been taken. Please, take a look at it now. :) -Kato |
|
Nyvelion (08/15/2012 12:39pm):
Yeah, they're not going to look at it again. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites