Creator: tonytone || First Published: 05/10/2011 || Players: 2 || Size: 23x13
Categories: None
Rating: 9.33 in 3 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
THUNDER_5 (05/10/2011 02:25pm | Edited: 05/10/2011 02:26pm):
This is Good! 9/10.
Trick15 (05/12/2011 02:55pm):
Any reason why there's one random green city in the middle?
Well, I mean other than the fact that that player starts second
tonytone (05/12/2011 07:52pm):
I wanted to try this instead of giving green an infanty and turning this to STA. Im not sure
how this will work but after this match i think ill just give green an infanty.
Meta Rexy (06/12/2012 04:21pm):
Hm... the map is a little chokepointy, especially in the middle, but I bet you intended
that in order to make it more appealing to attack on the sides. Still, even on those
fronts it's a little chokey...
To remove FTA I suggest having a starting infantry on Green Earth's other base. Right now,
it takes 6 turns for GE to cap their neutral base, which is the same number of turns for
orange star, meaning that Orange star still goes first.
If the infantry starts on the other base GE will only require 5 turns to capture the
neutral base, thus putting it ahead of OS on that front.
That would make it a little more fair.
Anyways I suggest removing some of the mountains on the HQ fronts to make them a little
wider, and to remove the sections of pipe. They only serve to make the map more
chokepointy than it already is.
8/10. Looks like fun to try though :)
tonytone (06/17/2017 01:57pm):
Fix some issues



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.