Creator: el_B || First Published: 11/27/2005 || Players: 4 || Size: 20x20
| Categories: None | ||
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| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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meow123_456 (11/27/2005 02:09pm):
Why is there an airport on the left side of the roads? |
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el_B (11/27/2005 02:25pm):
The airport was placed to enable few air units in the game, but since there's only one (I don't like more airports, as it would dent the naval war otherwise) it is something to fight for. |
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Nahbien (11/27/2005 03:41pm):
Well considering both OS and BM move before the other team, they are most likely to get it. Unbalanced with the turn advantage.. Need to fix that. |
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flamingmario840 (12/13/2005 08:15pm):
You coppied that map off of advanced war dark hole rising!!!!! 1/10 |
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el_B (12/14/2005 09:37am):
Tbh, I've only played the original Advance Wars and not any sequel. Random coincidence then I suppose... |
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el_B (05/28/2006 02:15pm):
It was about time I fixed the FTA here... |
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Zovea (10/01/2008 12:19am):
Fta in that os can build an apc and block allowing their partner to capture then block for os |
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blanci1 (10/13/2008 09:18am):
Zovea why dont you likewise fix fta on your small map so that i can play on it? |
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blanci1 (10/13/2008 09:21am | Edited: 10/13/2008 09:24am):
As red-yellow v green -blue this would be interesting ! Successful co-operation is not so easy ... see sullas "bridge too far2" which is also a 2v2 bridge map though really very different ... Also who cares if its a copy .. just use original name, it wont play the same against awbw humans! |
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Falconewing (08/09/2009 09:43am):
not so good... |
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Falconewing (08/09/2009 09:44am):
not so good... |
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Xmo5 (08/18/2016 09:32am):
not so good... |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
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