Creator: THUNDER_5 || First Published: 05/14/2011 || Players: 2 || Size: 23x21
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| Comments: |
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THUNDER_5 (05/14/2011 05:04am):
1 Vs. 1. Allow me Explain about the map; Ground Zero refers to the area being a missile test site, hence the craters marked as the rubble (Broken pipeseams) surrounded by the mountains. I may have put a little to many cities on, but want to hear your views on this and any other things you may spot! i hope you like it! Comments and ratings welcome! |
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walkerboh01 (05/14/2011 04:56pm):
Bases are a little too contested. |
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THUNDER_5 (05/15/2011 05:10am):
You think maybe i should bring them closer to the teams? maybe being contested isnt such a bad idea? ill edit after games. Cheers walkerboh01. |
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walkerboh01 (05/15/2011 01:28pm):
You can check this thread - http://www.amarriner.com/awbw_forum/viewtopic.php? f=33&t=13701 - to see why I think contested bases are bad. To fix it, just move each neutral base so that it's within 9 spaces of the starting base. That will prevent recon disruption of the capture and then the contested bases will no longer be an issue. Cheers to you as well. |
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THUNDER_5 (05/15/2011 02:18pm):
ok, ill do that, thanks again. is there anythig else i should change? |
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walkerboh01 (05/16/2011 12:00pm):
Well there's nothing else necessarily wrong with the map. If it was me, I would make the mountain configuration in the center less squarish and I'd make the roads curve a bit so that everything isn't so blocky and straight. Putting the HQs a little further out wouldn't hurt either. But as I said, there's not anything wrong with the map, just some aesthetic things that could be improved. |
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THUNDER_5 (05/18/2011 03:49pm):
What ill do is loosen the centre so its not so square then maybe run the road through it as if its been hit by a missile. makes for relevance to the map too. thanks again! |
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