Creator: Eligitine || First Published: 06/07/2011 || Players: 2 || Size: 17x23














































For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
Eligitine (06/07/2011 12:27pm):
Just like most maps in this day and age, two random factions have built bases symmetrically within a few miles of each other, to fight over an area with zero tactical significance. One side has magically created a unit, making their commanders so befuddled on what to do they gave the opposing side the chance to build first. The fight will start out moving very quickly, with the commanders ordering their infantry to capture various abandoned cities and factories, placed in a way to not allow units to bundle up on them. Later on however, the troops have a time to relax, as days go by without orders, allowing them to eat pie and play cards. Eventually one commander will go comatose, allowing the other commander to instantly win. |
wareagle (06/07/2011 01:29pm):
A nice looking map, the funds seem a bit low though perhaps you could add a few more properties. |
ramdalucksta7 (06/07/2011 01:35pm):
This made me laugh, very nice description. Nice map too, I like it. |
blozzee (06/08/2011 12:25am | Edited: 06/09/2011 06:35am):
I take it back, after analyzing the distance between 3rd base and main base..it's not possible to racon rush. Though, the bridge will be the main choke point in this map. |
Xmo5 (07/08/2016 01:25pm):
... and the wind blew cold over the comatose commanders, rendering the bitter irony complete. There once was hope... ... but the future refused to change. http://vignette3.wikia.nocookie.net/chrono/images/c/c0/Chrono-trigger-but-the-future-refused-to-change-300x225.jpg/revision/latest?cb=20110618205941 |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.