Creator: tst5384 || First Published: 06/27/2011 || Players: 2 || Size: 20x20
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
walkerboh01 (07/24/2011 06:46am):
Can't say I'm a huge fan of how locked those neutral bases are... And I think it wouldn't hurt to redistribute some of those properties near the bases more towards the towers. |
|
felix45 (01/13/2012 04:06pm):
I hate this map. awful boring tank spam..... and yes the neutral base sux. |
|
Headphone (01/14/2012 02:37am):
Bringing the airport closer to the center might be a good idea. |
|
tst5384 (02/14/2012 11:00pm | Edited: 02/14/2012 11:03pm):
I had watched several game replays of the Dec Cup. And yes, the air units come out too late and thus tanks flooded. The airports need to be more forward. And now i'm pretty sure that the corner base is just fine as the previous form, which means mech-rush is really nothing bad. Actually it is good. Another problem is for unit repair. Obviously there needs more properties in the center to heal injured units, just as walker said. I might also move the factories forward too. After all games on this map are completed I will modify this map as above said. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites