Creator: blozzee || First Published: 07/14/2011 || Players: 2 || Size: 30x20























































































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Comments: |
blozzee (07/14/2011 03:05am):
Took this only 15 minutes, It's my new record fastest designed map ever! :D. My credit to Headphone's new map editor. |
walkerboh01 (07/14/2011 04:25am | Edited: 07/14/2011 04:26am):
Well for a map made in such a short time, it looks surprisingly good. Kind of reminds me of Anubis with those ports behind the pipeseams. Two problems though. 1) The airports are too close together in the center - a fighter from one can attack something built on the other in one turn, and funds are high enough for fighters to be viable. Also, stealths will be way too good, so I suggest a stealth ban. 2) The FTA counter is off. First, the center two bases are way more important than the side bases, so giving OS the advantage from both of those bases is worth way more than giving BM the advantage from the one, weaker side base. To fix the FTA, remove the BM infantry from the side base and the OS infantry from the center base. Then move a city within 3 spaces of both central bases (right where that forest is would be perfect) and on the bottom make it preowned for BM. Then OS has the advantage from the weak outside base and 1 of the central bases, but gets a slight funds disadvantage in exchange. It's the best way I see of doing it. |
blozzee (07/14/2011 05:20am | Edited: 07/14/2011 05:20am):
If I shift the airports tad further between each other at the center would that fix the fighter abuse? |
walkerboh01 (07/14/2011 06:31am | Edited: 07/14/2011 06:33am):
You have to make sure the center airports are at least 11 spaces apart from each other, and from the airports on the outside too. I think it might be best to put them back towards the bases a bit further, or even behind the pipes with the ports. |
walkerboh01 (07/24/2011 06:44am):
I like the edits. I would suggest making the city preowned for BM instead of the port though. It disrupts the capture phase less. Looks like a very fun map, and naval units might even be needed to win. |
ramdalucksta7 (07/25/2011 07:52am | Edited: 07/25/2011 05:54pm):
You have a symmetry error. OS has a block of 2 cities north of the central bases. BM only has one. Kinda important. Edit: There's another extra one for OS by the HQ. |
airob (07/31/2011 09:05pm):
just noticed that also ^ |
blozzee (08/01/2011 01:00am):
I can't fix right away. games are still going >.> |
walkerboh (08/01/2011 05:04am | Edited: 08/01/2011 05:04am):
Okay, I won't create any new z-games on the map until you get a chance to fix it. If you could PM me when it gets fixed, that would be helpful. =) |
walkerboh01 (02/02/2012 03:17am):
Until that city is fixed, I can't give this any higher than a 6/10. PM me if you fix it and I can recategorize it. |
blozzee (02/05/2012 11:00am):
I just noticed a city not added there but I need to finish the game vs K-rot first >_> |
walkerboh01 (03/12/2012 03:58am):
Uprated. |
Ekkehard (02/27/2025 01:50am):
Player 1 has advantage from 3 bases, whereas Player 2 only from 1. |
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