Creator: blozzee || First Published: 07/20/2011 || Players: 2 || Size: 20x30























































































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Comments: |
wareagle (07/20/2011 12:01pm):
There's second turn advantage with each country only having one starting base. |
blozzee (07/20/2011 12:54pm | Edited: 07/20/2011 12:54pm):
Fixed that. Just want to notify that this map was design for Sensei out of broken list. |
walkerboh01 (07/20/2011 01:25pm | Edited: 07/20/2011 01:25pm):
Looks nice. One thing to consider though. Long supply times from bases to fronts + forwards airports generally makes copters really good. Like, imbalanced good. Which a) isn't good anyways, and b) actually just makes sensei that much more useful haha. |
blozzee (09/14/2011 08:23am):
I think I have nerfed Sensei a little bit too much lol..I did some edit on ghost units just to give sensei some edge of winning |
felix45 (12/29/2011 04:47am):
still STA, put the BM infantry on the lower base. If you want to nerf sensei/hachi, only allow 3 or 4 cities MAX to be built from. remember also that you cannot drop infantry from APC/lander on cities with ghost units. I also suggest removing the blackboats, they are unnecessary. |
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