Creator: zaaps1 || First Published: 07/25/2011 || Players: 2 || Size: 29x29
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| Comments: |
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zaaps1 (07/25/2011 03:19pm | Edited: 07/25/2011 03:22pm):
Testing out a map concept. Yes, there are tons of chokepoints, but since indirects can fire over pipes, you only need planning to break through the chokepoints. Obviously ban the piperunner, also make sure Grit is, even if the other brokens aren't. The Pipe Seams are to ensure you can't just rush forward with an APC and take the center base. Also, tried to limit forests since Fog of War would make indirects a total nightmare in this map. |
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Heartless (07/25/2011 03:23pm):
uh... I dunno how to tell you this but indirects firing over pipes actually makes the stalemates worse. The game is already slow as hell because of all the pipeseams. the chokes are just killing any possibility of progress, never mind the horrendous problem of having a contested central base. |
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MHC (07/27/2011 08:28am):
CHOKE TO DEATH !! |
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supersnipe64 (09/03/2011 06:21pm):
Seams pretty cool to me... |
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