Creator: Robz || First Published: 08/28/2011 || Players: 2 || Size: 25x20
| Categories: None | ||
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| Comments: |
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Robz (08/28/2011 01:35am):
High funds, am i doing it right? |
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Walker (Z) (08/28/2011 03:56pm):
Almost, the FTA counter is off. Right now AB can capture 3 bases first and you need to change it so they can only get 2 first. I also think having 2 airports is overkill, and that a forward airport is especially imbalanced. But I don't really have any proof of that. |
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walkerboh01 (09/05/2011 11:20am):
This map is incredibly broken. The airports are contested, the port position means that battleships come out early and often. This disrupts the capture phase and just breaks the map in every way possible. There's also a ton of properties, making the funding at even 2000 per property 60k, which is too much for a reasonable HF game in my opinion. |
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airob (09/11/2011 01:14pm):
hehe the port is meant to be close to have some Bships early on. i guessed the airport being so close would disrupt Bship spam..seems ill fix some stuff out. |
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Robz (09/11/2011 01:21pm):
Edited. |
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walkerboh01 (09/30/2011 08:07pm):
This looks a lot better rob. I'm still a little worried about battleships from the central port, but I think you should be able to counter them with air units if you do it properly. I'd want to test it again, but I'll tentatively give it a 7 for now. |
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Darkenigma (01/29/2018 03:40pm | Edited: 01/29/2018 11:15pm):
The FTA is messed up, since second player is put at a even greater disadvantage. The FTA balancing seems to be backwards. |
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Artein (10/04/2021 10:30am):
The FTA is inverted. First player has a even bigger advantage, no fun playing when you are handicapped from the start. Also what's the point of river tiles in the middle of the ocean? The games should be a contest skill in AW, not a contest of spot the difference. |
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