Creator: bohwalker || First Published: 08/11/2011 || Players: 2 || Size: 19x18















































Categories: B-Rank, High Funds | ||
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Comments: |
bohwalker (08/11/2011 10:26am | Edited: 08/11/2011 11:41am):
This is a high funds map. Funds should be set at 2000, 2500, or 3000. Recommended unit bans: Stealths, black bombs Recommended CO bans: Colin, Hachi, Sasha For more discussion about the map, and information about high funds, see this thread. http://www.amarriner.com/awbw_forum/viewtopic.php?f=33&t=13823 |
Master Knight DH (08/12/2011 06:04pm):
Walker points out that this map is more intended to be land/air, navy is really there simply for variety. I'll simply provide warnings about a few navy units: *Landers can only be used to save 1 newly deployed unit a few spaces worth of movement....every 2 Days. This, understandably, is situational. *Cruisers can only really load helicopters and I think resupply them. Since they become easy to shoot down due to affordable Fighters, a useful way of toning down Kanbei, this is pretty much moot. They can hit air units, though, so they provide protection for the Battleships, but you can use AA Tanks or Fighters for that too. *Submarines have no reachable valid targets, when they're pure combat units. Let me make it clear if you can't guess from this: SUBMARINES ARE USELESS HERE! So yeah, Landers and Cruisers are situational while Submarines are useless. |
Headphone (08/12/2011 06:52pm):
submarines make good meat shields for bships... |
Master Knight DH (08/13/2011 09:42pm):
At 20000G. The same cost as a Fighter, incidentally. The Fighter covers the entire movement of the Submarine and then some, and you have something that can, oh right, attack. Stuff that is most likely to threaten the Battleship, no less. |
Headphone (09/17/2011 02:55pm):
ah, but subs can't be attacked by enemy units on this map, hence why I said meat sheild. |
walkerboh01 (09/30/2011 04:13am | Edited: 11/16/2011 02:22am):
Self-rated a 9. This is a really solid map. Edit: Just kidding, FTA issues abound. Will be fixed when possible. |
funwes (11/14/2011 03:59am):
You would think that the armies would be TG and GE considering that they're both green hues, thus would be the color of envy. Silly Walker. |
walkerboh01 (11/16/2011 02:22am):
GE and TG clash though Wes! That'd be like making my map AB/YC. |
bohwalker (03/28/2012 04:40am):
Fixed the terrible FTA problems, and made the contested cities slightly less contestable. I also caved and made it GE/TG, like wes wanted. I'm fairly pleased with the map for now. |
bohwalker (07/31/2021 06:43am):
Completely reworked with a modern FTA counter and an opened middle. Lots of city and terrain changes made accordingly. |
Rock Golem (06/24/2022 03:25am | Edited: 06/24/2022 03:28am):
Really? Sasha in high funds? You need to ban her? But not Sensei...on THIS map? Have you seen this map? oh also 2 greens as the default color is worthy of a points loss. I'll wait until I play the map, and give it a rating but dock it some points. |
Uncharted᎓ Jake`s Fortune (07/04/2022 02:03pm | Edited: 07/04/2022 02:03pm):
This starts to be a cool map around day 20 when the ports actually come into play without just losing the other side. Unfortunately it's just a neotank arms race until then. |
likegel (08/06/2022 09:03am):
Boring map, Sammy directly HQ occupied. A black boat should be placed. |
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