Creator: bohwalker || First Published: 08/15/2011 || Players: 2 || Size: 19x18












































Categories: None | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
bohwalker (08/15/2011 10:24am | Edited: 08/15/2011 10:32am):
This map is a high funds map, meant to be played with 2000-3000k per property. Recommended unit bans: Stealth, black bomb Recommended CO bans: Sasha, Hachi, Colin See this thread for more information about high funds: http://www.amarriner.com/awbw_forum/viewtopic.php?f=33&t=13823. |
Master Knight DH (08/27/2011 02:03pm):
Turns out Grit can lock the opponent's Airport with just his COP and an Aircraft Carrier. Is that intentional or no? |
walkerboh01 (09/05/2011 12:59pm):
No, not intentional. And also, not worth editing to change. |
Headphone (09/05/2011 09:41pm):
I'm not sure its considered locking if it only lasts one turn... |
blanci1 (09/06/2011 10:05am | Edited: 09/06/2011 11:24am):
just try that in fog against my kenbei bomber.. he he... ! oh wait ... ni it doesnt quite reach. |
bohwalker (03/28/2012 04:27am):
Fixed FTA problems, changed the dynamic with the central base, removed and moved a couple cities, made some minor terrain changes. It should work a lot better now than before, though it will still be a clusterfuck in the center. |
bohwalker (08/28/2022 02:27am | Edited: 08/28/2022 02:28am):
Overhauled and turned into a High Funds map with a base light setup as of 8/27/22. Note: All of the YC/AB/OS/RF/GS properties will turn neutral on day 1. This is a Black Hole vs. Jade Sun map, with everything but the HQs starting neutral. The colored properties are for the "burned to ashes" theme (yellow/orange flames --> crimson/gray ashes). |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.