Creator: head phone || First Published: 08/22/2011 || Players: 2 || Size: 22x19





























































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Comments: |
Roswell the Black Rose (09/07/2011 03:35am):
i doubt whether the is HQ too exposed. i'm running a test fow game on it. i am looking forward to the outcome. |
Madd Maxx (09/08/2011 03:53pm):
The map looks nice, but after being in the FOW League for a few games, I've quickly grown to hate maps where it's basically a race to capture the other guy's base. Especially if it snows in the first few days and the guy is starting to capture your base. I won't rate it because I know it would be a bias. |
walkerboh01 (09/30/2011 07:37pm | Edited: 09/30/2011 07:38pm):
This seems like such a good map, but it needs a couple minor fixes. 1) I would move the HQs back 2-3 spaces, or put bboats on them. 2) Take out an airport, and probably a base also. Copters are too good on this map, and 4 bases + 2 airports just means copter + infantry spam. I'll give it a 9/10 and put it in A-Rank pending, under the condition that you edit it accordingly. |
Headphone (10/15/2011 12:15pm):
Would converting some of the mountains to pipes be enough to nerf copters? Also, I agree about the bases, there are too many... |
head phone (10/17/2011 04:51pm):
K, made changes |
walkerboh01 (10/22/2011 03:12am):
Nice edits. I'm worried about HQ rushing from the neutral base now though. |
head phone (10/24/2011 02:01pm):
even more tweaks |
walkerboh01 (10/24/2011 10:35pm):
Double labs is pretty cool, I approve. I wonder if you could do something interesting with the placement of the preowned city so that it has a big (positive) effect on the capture phase... It would be a little complicated I think. |
head phone (11/25/2011 06:43pm):
Major Updates! |
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