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Comments: |
Headphone (09/01/2011 07:09pm | Edited: 09/01/2011 07:09pm):
As a team map I think this is pretty good, but as a FFA map PG and JS get an advantage. (which isn't that big of a deal since in FFA games diplomacy play a big role.) |
Madd Maxx (09/03/2011 11:03am):
How do they get an advantage? The infantry are to counter fta (first turn advantage) |
Shadow Star (04/25/2012 02:08pm):
Okay, FTA stands for First Turn advantage. this is compensated by having 2 starting bases and giving the second half of the players a starting infantry, that puts them half a turn a head. What you have here, for free for all, is players 1 and 2 are now either a turn behind or a turn on par. you do not want that. What you want is players 3 and 4 to be .5 turns ahead, that means that after players 1 and 2 go, players 3 and 4 are .5 turns behind, then .5 turns ahead, and so on and so forth. |
Madd Maxx (07/31/2012 09:58pm):
ok, fta fixed. thanks |
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