Creator: Mori || First Published: 09/16/2011 || Players: 2 || Size: 25x25








































































Categories: A-Rank, High Funds, Mixed Base | ||
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Comments: |
Mori (09/16/2011 03:49pm | Edited: 10/24/2011 03:07pm):
Entirely redesigned for specifically High Funds, since apparently that got popular or something sometime. As I haven't actually made a High Funds map yet, I will definitely need advice on how to improve it. Everything below the dash is about the old version of the map, which I'll keep here for now I guess. ---------------------------- This map was heavily inspired by a (surprise, surprise) Company of Heroes custom map, Depots, by MajFauxPas. An overhead of the map can be found here: http://img232.imageshack.us/img232/8552/depotstactical.jpg All my maps look the same derp. Made this at work because boooooored. Still really could use some advice on how to actually make Lab maps. Couldn't think of a good pre-owned city to give GS so two infantry start it is. As always, I pretty much only make maps so other more experienced mappers can tear them apart, so comments and critiques are always appreciated. Edit 1: Destroyed the nice looking mountains at the top and bottom for a longer river. The map now aesthetically looks different but is still functionally the same, just worse cover in an area that wouldn't have seen too much combat anyways. Added beaches in the corner sea tiles. Edit 2: Desperately want to edit the bland plains stretches to have more roads and change up the terrain a bunch in general, but I'll wait until people finish their games and then go from there. |
Mori (10/24/2011 03:33pm):
Will start some test games when the thumbnail changes. I'm not a very good AWBW player but the map needs to be tested. |
bohwalker (11/07/2011 01:55am):
I think you are going to see more bomber spam than could ever be healthy. I'd limit it to one airport if I were you... Other than that the map is huge, but looks like it should do alright. |
Mori (11/12/2011 04:34pm):
So I edited a ton of stuff. The major gameplay differences outside of terrain changes are slightly changed FTA stuff, less airports, and a significant amount of new bases. I really want to see how that last bit will play out in particular. Corner bases should be able to take advantage of the new heavier terrain to survive longer, and the areas around the towers are still open enough for tank nonsense, but it'll be a bit different with the only airports on the map right next to that now. What chokepoints are on the map are there to encourage people to be aggressive and capture the neutral cities in more open ground as quickly as possible. |
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