Creator: Mori || First Published: 09/17/2011 || Players: 2 || Size: 25x25
Categories: B-Rank, Mixed Base, Standard
Rating: 0 in 0 ratings
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Comments:
Mori (09/17/2011 03:26pm | Edited: 09/17/2011 03:57pm):
Tried to finally make a map that looks different than...well, all of my other maps. Here's
hoping. In general, hoping the decision to make lolpiperunners is feasible on this map, but I'm
not sure with the amount of cities on the map that you'd be able to get the funds together
reasonably in a game to justify a purchase. Other than that, might get a little chokey,
completely willing to open up the center more.

Internally debating adding a 5th neutral lab in the center tile.

blozzee (09/17/2011 11:32pm):
I like this, but only problem I see is the middle mountains which will cause player to
abuse their opponent with mech significantly. Anyone who used Lash or Sami will definitely
having a SCOP advantage on those kind of mountains. I would prefer reduce them. Instead
having 4 mounts in the middle, I would replace the dead center silo tile with a mountain.
If you like to decorate around the middle mountain with other terrains, you can used shoal
or whatever you like as long you don't add more mountains.

Mori (09/18/2011 01:04am | Edited: 09/19/2011 01:31pm):
My thoughts exactly, I just needed a second opinion. Thank you, I'll get on editing it
immediately.

Aaaaaaaand edited. Maybe I'll think of something more creative like surrounding the mountain
with shoals when I'm more awake.

Edit 1: Changed center mountain to basically plains.

blozzee (09/20/2011 06:41am | Edited: 09/20/2011 06:46am):
looking back at this map, I feel like the map has too much forests in it especially in
the middle. Personally I'm not fond with heavy terrain map anyway. It can be beautiful by
adding all those forest and mountains but how balance your map will turn out is a major
question. >_>
Headphone (09/20/2011 07:24pm):
I'm not sure if the FTA counter is right, shouldn't it be spread between all the fronts?
I could be wrong, but can't the northern part of the map be more easily overpowered?
zogar1993 (09/20/2011 08:27pm):
Pretty nice map i must say, what i like the most is the thing that any CO is suited for this Map (maybe Koal, Drake or
javier wouldnt be the best choices but are still playable). The one thing i would like in order to make the map richer
is a tower in the center, that could even make javier fit in a little more. In regards to Headphone, i think the map is
simetric in a way that could even suit 4 players.
Mori (09/21/2011 12:51pm | Edited: 09/21/2011 04:03pm):
Thanks so much for all the feedback, I really do appreciate it. There's little I like more than
hearing other people's opinions.

I agree that a lot of my maps are pretty terrain heavy, but it's rarely an aesthetic choice and
more of a conscious gameplay decision. I tend to concentrate variety in terrain around cities
and other properties specifically to make fights around them more interesting than just city
surrounded by plains and roads. Makes them harder to defend early game in general. But if
you guys want me to tone down the terrain in general I certainly can.

I divided the FTA specifically so that the four labs would receive equal total pressure early
game. On the four lab fronts, two of them give one player advantage, the other two give the
second player advantage. Four total possible infantry or non-infantry starts from a 4 base
start between 2 players on the four lab fronts, and all four are covered exactly once
(Possibility of infantry or non-infantry, 2, times the reversed but mirrored versions of the
same fronts, 2, for 4). On a whole, if I divided it any other way the overall pressure on those
four vital areas would be more inconsistent. It was the best way I could think of to divide the
FTA counter but, as always, I'm up for suggestions on how to edit that.

I wouldn't mind making a four player version once the balance issues on this one get worked
out, sounds like it'd be fun to make. Even better if I would mix up the bases between the
fronts further in that version to encourage intelligent teamwork between the players. I'm very
hesitant to put a central property of any sort on the map, but I have been thinking about that,
yes.
Mori (10/22/2011 04:55pm):
Visually I love the way this map looks. Gameplay is boring and people rarely finish
matches on it. Overall too difficult to actually take any of the labs from your opponent.
Needs edits, will get on that when all games finish.
Roswell the Black Rose (10/29/2011 12:09am):
hmm.. another thing i feel is teching up too slow in early phase, which results in
infantry spam as this map has 4 bases. Adding a pre-owned city will be fine
Mori (11/05/2011 04:47pm):
Will edit when all current games are completed. I plan on opening up new routes through the
map, messing with how the labs work, and overall making it a much more complex map than a
series of boring 1 base vs 1 base fronts. Right now I really don't like how it plays at all, but I'll try
to maintain the aesthetics a little. Gameplay comes first.
Mori (11/22/2011 07:51pm | Edited: 11/22/2011 10:01pm):
Finally edited. Basically a new map, couldn't stand the new one, don't really like this one all too
much either but I do think it is better. Before you say the middle is chokey and weird, consider
where the combat is actually going to take place on the map. Then feel free to bash it. I'm sure
I'll be able to come up with a much more interesting map or two over my short break coming up
soon. Like I said up there, I really don't like this one too much, kinda just want to delete it.



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