Creator: zaaps1 || First Published: 10/06/2011 || Players: 2 || Size: 19x20









































Categories: None | ||
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Comments: |
zaaps1 (10/06/2011 05:30pm):
-Res |
wareagle (10/06/2011 06:10pm):
It looks like the map should play okay. The terrain is all clumped at the edges and bland in the middle though. Spreading it out will make it look and play abit more interestingly. |
zaaps1 (10/06/2011 07:06pm):
Well yeah I wanted to keep more of a natural feel to the map so I limited the variety towards the center. I've now added a bit of a "grove" to the center to keep with this feel and also populate the center somewhat. Thank you. |
JJEmpire64 (10/06/2011 08:15pm):
I'm guessing the ports are meant to spawn only landers and Black Boats, because the ports are practically useless in naval warfare due to the beaches around them. I can see how the ports would be meant to spawn only those units, considering how the map looks. It'd focus the action on the big circle of land. |
JJEmpire64 (10/06/2011 08:51pm):
I'm guessing the ports are meant to spawn only landers and Black Boats, because the ports are practically useless in naval warfare due to the beaches around them. I can see how the ports would be meant to spawn only those units, considering how the map looks. It'd focus the action on the big circle of land. |
JJEmpire64 (10/06/2011 08:52pm):
Aw, crap, double-post. Sorry. |
zaaps1 (10/06/2011 09:04pm):
Yeah I wanted to restrict usage of naval units, although its worth mentioning that a battleship in the reefs by the center port can use useful for defense, not sure if it's worth the cost but thats why I put reefs there. Looking back maybe I should remove some beaches to allow bships and such to be more readily used. |
JJEmpire64 (10/06/2011 09:23pm):
Nah, it actually looks good as it is. I like the idea. |
walkerboh01 (10/07/2011 12:16am | Edited: 10/07/2011 12:18am):
Believe me, you're not going to see many naval units on a map like this. I suggest adding a couple forests or mountains to that central area. It's very very open, which will probably encourage stalemates (since neither side can cross the gap between cities easily). |
zaaps1 (10/07/2011 11:40am):
Alright, I'll try to limit how open it is. Would rivers work? |
ramdalucksta7 (10/07/2011 07:08pm | Edited: 10/07/2011 07:09pm):
I like the reef arrangements. |
walkerboh01 (10/07/2011 07:09pm):
No, rivers would not really help in my opinion. I would change around the city, mountain, and forest position a bit instead. Try to position them so that there are defensive points around the cities for people to attack from, and also so that there isn't such a large gap between the cities (a no man's land if you will). That should fix stalemate issues a bit, although having 4 bases on such a small map will still cause some problems. |
zaaps1 (10/07/2011 07:36pm):
Thanks both of you. I understand what you're getting at, walker, I'll make the effort to fix them when the current games are over. |
JJEmpire64 (10/09/2011 12:17am):
I agree with Walker's suggestions. And I'm in the middle of one such game. lol |
JJEmpire64 (10/13/2011 01:28pm):
Just finished my game, since my opponent resigned. Walker was indeed right with stalemates being encouraged, it kept going back and forth between me and my opponent. Every time I made a push, I suffered causalities as a result, and couldn't have a strong enough army to tackle the enemy factories by the time I got within range, and I either retreated or was fended off. It was the same for my opponent, too, every time he made a push, he was fended off. Eventfully, my opponent resigned. What if you removed the neutral factories for both sides and replaced each comm tower with a factory? That'd make it three factories for each side, and it might help with the stalemates. Just spit-balling here. |
zaaps1 (10/15/2011 08:40am):
that sounds like a good idea, thank you. |
JJEmpire64 (10/16/2011 01:37pm):
You're welcome. And I'll be glad to play on the map again to test it out once you add the new changes. |
MC Hammer (10/18/2011 01:46pm | Edited: 10/18/2011 01:47pm):
Let me know if you make some edits to this map. I might be interested in adding it to Z-Games next month if you improve it a bit. Edit: Whoops. This is walkerboh01 by the way haha. Damn alt accounts. |
walkerboh01 (10/27/2011 03:25pm):
I have 3 suggestions. 1) Deforest a bit. 2) Arrange the cities less geometrically (as in, avoid the straight lines of properties all over) 3) Add in some way of separating the middle into 2 fronts (mountains, ocean, river, etc). Just being able to run a tank through the center is not ideal. You'll still have problems with stalemates too due to the no man's land in between the cities. |
zaaps1 (10/27/2011 04:01pm):
changes made |
walkerboh01 (10/27/2011 04:05pm):
Much better. I think you can remove the mountains in the center though, the rivers do a pretty good job of splitting things up. One more thing: Try mixing up the arrangement of the cities lining the outside. Even just slightly diffierent will make it a bit better. |
zaaps1 (10/27/2011 05:23pm):
Done :) |
JJEmpire64 (10/31/2011 01:10am):
It looks much better now! Good job. I need to do another match soon on this. |
walkerboh01 (12/02/2011 03:56am):
Looks good, I'll throw it in Z-Games for December. I do think it'd be just a little better if you cut about 1-2 cities per side from the center area. Just seems a little crowded. |
zaaps1 (12/03/2011 12:34pm):
Yeah I'll probably end up taking out a city on each side the next time there are no games on the map, thanks! |
JJEmpire64 (12/06/2011 02:21pm):
I agree, some cities should be cut out from the middle. |
walkerboh01 (01/01/2012 07:00am):
When you make the edits, let me know and I'll put it into G2P. |
zaaps1 (01/02/2012 10:37am):
Will do, lots of games on it atm so it'll be a little while. Thanks for all the help! |
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