Creator: Mori || First Published: 10/21/2011 || Players: 2 || Size: 23x27
Categories: B-Rank, Standard
Rating: 7.00 in 3 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Mori (10/21/2011 02:13pm | Edited: 10/21/2011 02:15pm):
Messing around with ideas and stuff. Trying to stay away from easily defended HQs and
generic fronts while maintaining balance. This map is meant to promote aggressive play,
early game offenses, and short games in general. The labs will almost certainly need to be
moved but I want them to be as close to the fronts as physically possible without it being
gamebreaking.

Comments and critiques are always welcome.
Headphone (10/21/2011 02:31pm):
If you're having hull problems I feel bad for you son.
I have 99 problems but a breach ain't one.
http://www.wattix.com/blog/chilligan/feelbadforyouson.jpg
Mori (10/21/2011 02:50pm | Edited: 10/21/2011 02:58pm):
ohyou.flac

Oh right, I saw the Pinkamena tumblr died. Sad day indeed.
tst5384 (10/21/2011 10:28pm):
Cool map...
Mori (10/22/2011 03:11am | Edited: 10/22/2011 05:28pm):
Thanks. Slight edits, mainly black boat spawns, which I don't think are necessary but I
do think people will want them. I guess my next project will be some high-fund maps, they
seem interesting conceptually, and could be a nice break from these kinds of maps. Still,
I'm pretty okay with how most of this one turned out. Won't know if it's great or
terrible until it's tested.
wareagle (10/23/2011 06:07pm):
A very nice looking map, when i have some more free time i'll be playing on this :)
walkerboh01 (10/31/2011 07:01pm):
I think another base per side would be nice.
Mori (11/16/2011 01:52pm):
This map feels more...flowcharty than I'd like. Considering connecting mid with a land bridge,
adding 1 base to each side, messing with that corner base idea. Still have a game going on it,
and I do want to see that play out for a few more turns.
Mori (11/19/2011 05:09pm):
Major design changes. Added more bases per walker's suggestion. Changed terrain a ton, I
think there's a much more fun balance between chokey and open now. Will likely remove black
boats before testing again, or move them to more creative areas.
walkerboh01 (12/02/2011 04:26am):
I don't really like the bboats blocking the bridges on the left and right. Other than that, let me
know if you want this added to Z-Games. I would definitely be willing, assuming you're more or
less done editing it.
Mori (12/03/2011 04:57pm):
Pretty done for now, feel free to add it. I wouldn't mind more forests but I don't want to
pointlessly clutter it. I won't have too much time for AWBW over the next week but I'll be more
active soon enough.
Mori (12/03/2011 05:10pm | Edited: 12/03/2011 05:15pm):
Oh god there's a symmetry problem :O Forests near the middles of the empty silo lines and the
towers. I am a sad panda. Fixing that really quick before you add it.

Edit: Fixed.
walkerboh01 (01/01/2012 07:02am):
I'll give it a 7/10 for now. It could be an 8 or maybe even a 9 if it plays really well, but I'd have to
play a game on it to know for sure.



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