Creator: unit573 || First Published: 11/05/2011 || Players: 6 || Size: 35x36
Categories: None
Rating: 6.00 in 2 ratings
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Comments:
Shadow Star (11/05/2011 12:28pm):
What is the point in giving everyone a lab to capture? They produce no funds, and only allow
one to build lab units. and then you make 5 more to capture for some unknown reason.
There's no real way to attack your opponents. landing is going to be hell without shaosl.
river tiles cannot be landed on. The center is going to be difficult to do anything with as only
air units, infantry, and mechs can traverse there. and tne two side islands have not only
property clumping, but airports way to close. Also I combat is going to take forever to get
going on this map. not only is it slow, but the oceans are choked, land combat is going to
take a long time to get to, and there's not much room for land combat.

I'm going to assume you're brand new, as your user page says you've played no games,
and this is your apparent first map. use shoals for islands and not rivers, and keep land
combat open on islands. make islands assaultable, Having more com towers than players is
a bad plan. And having more labs than players is a mistake too unless they're being used as
HQs, but, you have HQ's on your map as well. (and labs are usually either far out of the
way to get to, or only certain players can get labs to keep a game feeling right with some
players not being able to build certain units.)



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