Creator: Headphone || First Published: 11/29/2011 || Players: 2 || Size: 19x19
Categories: B-Rank, Base Light, Standard
Rating: 6.13 in 8 ratings
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Comments:
GreenEarthGuy (11/29/2011 07:16pm):
Cool map! One thing I would change are the rockets, because they are gonna run out of ammo
and become useless. Also, the landers on the Hq's seem weird to me.
Otherwise, great terrain placement, symmetry, properties, and overall a great map!
9/10
Headphone (11/29/2011 07:20pm):
I disagree about the rockets. They're not going to run out of ammo, because its very unlikely for
enemy units to even make it that far back. They're just decoration.

The landers on the HQs are there to prevent any HQ rushes.
GreenEarthGuy (11/29/2011 07:36pm):
Ah, ok. For defending those points I give you a 10/10. Bravo!
walkerboh01 (11/29/2011 09:42pm):
Looks pretty nice. Good job with the ports, just have to make sure the preowned landers don't
cause any FTA issues.

I second GreenEarthGuy's praise of the terrain placement, though I do wish there weren't so
many backwards properties. Other than that, nice map!
Oopth (11/30/2011 06:43pm):
This map is sexy. But it's not special enough for a 10. =)
Headphone (12/05/2011 08:16pm):
yup, fta issues. going to fix them after current games are done.
JJEmpire64 (12/14/2011 10:45pm):
Excellent map, I love how it looks. And smart thinking with placing the landers on the HQs to
prevent HQ rushes. I'll like to play on this in the future.
walkerboh01 (01/01/2012 07:28am):
I like the look of the map. 8/10.
blanci1 (10/06/2014 04:17am):
Central lakes are fun. I like the advanced but well defended (immobile lump of metal
barricade) HQ idea.
Regarding some of prior comments: I dont see a problem even assuming more active rockets
if they run out of ammo? That is just an aspect of gameplay it would be same for each player.
Also i see no problem with backwards properties? In fact backward properties require more
thinking and choices than standard forward properties. They may increase flow and prevent
stand-off draw situations.
Actually the number of contested and frontline properties might be a bit low, which may
result in a bit of a race. Hopefully other ploys (perhaps using landers) on this nice map
will give other gameplay dimensions.

Predeployed landers on lake might possibly give some fta issue. For example the first
player may get more chance of blocking his opponents early capture of a port and interfere
with his initial deployment plans. But that is arguable, as the second player may be
equally able to do similar or perhaps the lander has better jobs like quickly transporting
stuff to frontline. And in any case, we dont want to throw away the baby with the
bathwater. This aspect needs to be experienced more at awbw to get a better understanding.
The issues are surely complex as there can be a lot of interactions between different
possible battle objectives. (sorry about spoilers but i am here defending the use of such
predeployeds at least until further analysis). For now positives outweigh negatives imo.

Ideas for a future re-in"carnation": push the HQ out even further..?!. beyond tank
range of defending base factory. Try the decorative rockets in the other corners
mountains, where they can see some action.
Also possibly more contested cities and airport might be interesting alternative.



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