Creator: Walker Boh || First Published: 12/06/2011 || Players: 2 || Size: 24x19
Categories: A-Rank, High Funds, Live Play
Rating: 4.88 in 41 ratings
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Comments:
walkerboh01 (02/01/2012 05:41pm | Edited: 01/03/2015 09:39pm):
I still need to edit the airport area to remove a shoal (to get rid of imbalances). Other than that,
a fairly normal map although playable enough. 7/10.

Edit: Above edit was made.
Janusmarine (05/02/2019 12:35pm):
Why did the Air Missle unit change to Anti Air unit?
HW (03/27/2020 04:58pm):
The lander is so useless I deleted it
Witte711 (06/08/2022 02:25pm):
Controlling the center on this map is really important. Even though there's only a couple
properties there, positioning your army there threatens both sides of the map at once. Even
with an economic disadvantage, center control can make up for it. Don't get too distracted by
the two cities nearby the labs that you forego keeping a presence center
SIMΩMEGA (03/11/2024 12:46am):
HW (03/27/2020 09:58pm):
The lander is so useless I deleted it

Its not useless, i used it to boost my infantry moving from my airport after capping it to save 1 ration. 🗿
mojomonkey (03/16/2024 03:54am):
HW (03/28/2020 04:58am):
The lander is so useless I deleted it

It can be useful for soaking up damage from missiles
Raedel (04/22/2024 03:27pm):
I would argue Amber's right infantry should be better placed.
Otherwise less experienced players may think to cap the left base first and realise they've lost
a day.
"Skill issue" "git gud" perhaps, but no one tries to explain map meta to scrubs anyway.
jobriq (04/23/2024 12:13am):
Get rid of all the pre-deployed units
haite (05/07/2024 03:33pm):
While being able to immediate send air units to the center is nice, it's so much effort I dunno if is worth it. I think the best
strategy to open the center is making a bomber, but then again, if you're lucky and have a good air CO, it's at least 3 turns
until it finally opens up. It seems this map had missiles instead of AA, which makes way more sense to the map design in
my opinion
Not being able to ferry strong side to weak side with the lander also defies the purpose I believe. The best use I can think of
is after the center is open, ferry land units to the center, but then again, it's so much effort for a minimal gain. Using the
lander too much will also need an APC to refuel... so that's even more effort to make the gimmick work.
Other than that, fun weak vs strong side map.
Ahahsoboo (10/22/2024 01:56pm):
This map is annoying
likegel (11/26/2024 12:26am):
HQ rush 1 rating
Rutherford Gaming (03/15/2025 11:28pm | Edited: 03/15/2025 11:52pm):
The only map where a High Funds Kindle Mirror becomes an ultra stall. Dodge this map if you like your sanity intact.



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