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Comments: |
zaaps1 (12/25/2011 12:53pm):
~res |
zaaps1 (12/25/2011 12:55pm):
~res |
zaaps1 (12/25/2011 01:07pm | Edited: 12/25/2011 01:08pm):
whoops |
walkerboh (12/25/2011 04:59pm):
Looks cool, but you may want to mix up the base placement or structure of the rivers a bit. Right now the fronts will develop on the narrow stretches on the top and bottom, and in the very center (where there are no properties). Maybe doing a top/bottom battle would work a bit better. |
zaaps1 (12/25/2011 05:39pm):
mm I think you're right, I'll switch it up a bit when possible and see how it looks. |
zaaps1 (12/25/2011 06:39pm):
Changed to a top v bottom map. |
walkerboh01 (12/26/2011 01:07pm):
Yeah, that looks a bit better. I'm still not such a fan of how narrow the fronts are (on the sides and in the center), but it will be very tough to do anything about that without messing up the cool river/road pattern you have going on. You should change 2 of the inner missile tiles to cities though, otherwise the center will be a huge stalemate. |
walkerboh01 (02/01/2012 05:42pm):
7/10. |
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