Creator: blozzee2 || First Published: 12/25/2011 || Players: 2 || Size: 27x28


































































































Categories: C-Rank, High Funds | ||
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Comments: |
blozzee2 (12/25/2011 02:41pm | Edited: 01/29/2012 09:04am):
My 3rd high fund map, which much more smaller and follow the typical standard from numerous high fund map. Starting Funds per-property: 2500 Ban Units: Black Bomb and maybe Stealth. CO ban: Hachi, Kanbei, Grit edit: I'm gonna nerf sensei abit in this map. I'm not sure whether I should add another 2 bases for each player. |
walkerboh (12/25/2011 05:02pm | Edited: 12/25/2011 05:02pm):
The placement of the airports are not very good. That will absolutely cause copter/bomber problems since they can attack the enemy base almost immediately. A bship from the ports can also lock the base in one turn. I'm also not really a fan of contested labs or towers in the middle... |
blozzee2 (12/25/2011 05:47pm | Edited: 12/26/2011 08:27am):
I mess it around and now the map plays on 3 bases each. Airports shifted to top and bottom and also added another city for bm and os. Also I don't think you can lock bases with bship in 1 turn since the opponent bases are on the other side >_> |
walkerboh01 (12/26/2011 01:02pm):
Yeah, you could probably even move the airports back to the ocean now that you changed around the base pattern. It looks much better overall, and I really like the changes you made to the center. My only suggestion is to have just 2 starting infantry instead of 3, because having an odd number will lead to very noticeable FTA issues. |
blozzee (12/26/2011 02:29pm):
you mean I should replace an infantry with a mech instead? |
walkerboh01 (12/26/2011 04:33pm):
Nah, I mean you should have only 2 starting infantry per side. That will delay the capture of the 3rd base and lessen FTA issues a bit. The best case scenario for balance would be 2 starting infs and putting the 3rd base somewhere about halfway between the other two bases, but I don't think that would produce such good gameplay on this map. |
blozzee (01/11/2012 09:18pm | Edited: 01/27/2012 09:52am):
The airport placement in this map sucks bad. I need to move that thing back to where the original idea was which is at the middle.. Having it so close resulted air unit spamming particularly in this high fund setup. edit: minor edit on map were made |
Walker (Z) (01/29/2012 04:46am):
I like this map quite a bit. =) |
walkerboh01 (02/01/2012 05:11pm):
My only complaint is that I wish battle in the center developed a bit more. Maybe you can move one of the neutral bases a little closer to the center, or block off some of the routes with more woods/mountains? The map plays well as is, of course, but it could be improved a little. Still, 8/10, one of the better HF maps available. |
blozzee (02/02/2012 06:07pm | Edited: 02/04/2012 08:34pm):
I actually move tha base tad closer to center though rather than the original placement which was far back beforehand. Any closer than that would resulted having players capturing the airport too early. I don't really want that to happen. |
hubewa (06/07/2013 09:20pm):
Brilliant Map. You have three fronts to fight on - and the centre doesn't have too many forces due to no factories in the centre which is perfect! |
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