Creator: Headphone || First Published: 12/26/2011 || Players: 2 || Size: 24x21
| Categories: B-Rank, Base Light, Standard | ||
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| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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blozzee (12/26/2011 10:44am | Edited: 12/26/2011 10:47am):
I would prefer place the lab at much more contested area. Also another seaport for outside battle would be good imo. |
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walkerboh01 (12/26/2011 12:58pm):
I think the lab is more for decoration than anything, unless headphone has a specific set of lab units in mind for this map... I really like how you used rivers in the center instead of ocean. This map looks pretty well-made overall, and 15k should work well enough for 2 bases + airport. |
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Headphone (12/26/2011 06:52pm | Edited: 12/26/2011 08:06pm):
You're right, I have no lab units in mind, but I think that location could work for games with lab units. The players would still have to decide when its right to get said units instead of funds. |
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walkerboh01 (02/01/2012 05:20pm):
Cool map, although I wonder if the block of 4 mountains in the top/bottom is a little much. Other than that, it's a rather nice map, assuming it doesn't stalemate (which I doubt). 8/10 |
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laserbacon (10/27/2021 09:58am):
What's with the factionless cruisers? Lab placement is bad, reef placement is bad, rivers in the middle of coasts look stupid, entire map is surrounded by water but there's no port for outside sea battles? This map is terrible |
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likegel (12/04/2022 12:31pm):
The cruiser is just a decoration, and I thought it was manipulated by players. There are too few factories. Too few cities to compete for For commanders at t1 level, Sasha has strong dominance. Other commanders cannot reverse it by fighting and occupying disputed cities. Sasha has additional financial advantages. (Both sides can basically maintain 14 cities) |
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