Creator: Mori2 || First Published: 01/08/2012 || Players: 2 || Size: 20x13
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| Comments: |
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Mori2 (01/08/2012 08:04pm):
Name: http://www.youtube.com/watch?v=hj7LMpvGR0Y |
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Kataiser (01/08/2012 10:59pm):
PIPERUNNERS. ARE. A. VIABLE. OPTION. HERE. |
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Walker Boh (02/01/2012 07:42pm):
Caps lock + periods between words is not. |
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Mori2 (02/02/2012 05:18pm | Edited: 02/06/2012 12:36am):
Want to put two mountains mid. Based upon some games I've played, it's a lot of tank spam right now. Might mess with base/airport/pipe layout as well, we'll see. Will edit when games conclude. Edited. Now the map's more interesting. |
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walkerboh01 (02/07/2012 12:17am):
You're going to have STA issues because the base CI captures first is much more important than the one RF captures first. |
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Mori2 (02/07/2012 12:58am):
Changed stuff. |
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blanci1 (02/09/2012 07:04pm):
this map is pretty small for 3 factories...its gonna fill up quick with units mostly inf spam. Just have the 2 bases and you will also remove the common problem walker mentions. So remove or change the neutral base to |
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Mori2 (02/09/2012 11:14pm | Edited: 02/09/2012 11:14pm):
I might do that, although I really dislike 2 base maps so I may change a number of things on the map. The pipe seam to airport choice has been very cool in testing. |
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Mori2 (05/09/2012 03:09am):
Sticking with 7 until I get around to editing it. It has potential, but it is just too chokey right now. |
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