Creator: kylet8 || First Published: 01/14/2012 || Players: 8 || Size: 40x40
Categories: None
Rating: 3.50 in 4 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Shadow Star (01/14/2012 02:15pm):
Tell me something, as you've left the map free for any interpretation:
What's the point of giving everyone a lab? (hooray, lab units can be made by, everyone,
from the start of the game)
What's the point in the ports?
Why clump ALL neutral property in the middle?
Why are there no fta counters? Is it teams? is that how you're balancing things? what are
the teams then?
As teams have only 7 property that produce funds, what are the funds supposed to be set
at?
Why isn't there more sea for the ports?
how come all of the terrain us pretty much useless for anything but separating starting
positions?
Why have you made the map offcentered? (as it just looks like you were trying to make it
centered and relatively symmetrical)
Why give everyone a Com Tower?


72 property is not enough for 8 teams on a map this size. Especially when 40 of them are
production facilities, that's just silly.
kylet8 (01/14/2012 04:33pm):
its a free for all map. its not meant for sea but its there if people want it. for a noob i think its a
pretty good map^^. the nuetral property in the middle is for people that want to fight 7 teams off
for it. its a blood bath in there. starting positions are seperated so you dont capture their HQ so
quickly.. any more questions?



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.