Creator: Kataiser || First Published: 01/22/2012 || Players: 2 || Size: 18x18
Categories: C-Rank, Standard
Rating: 6.00 in 1 rating
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Comments:
Headphone (01/22/2012 02:36pm):
The silos are in a kind of a bad spot, right now its really easy for one player to use them both,
while denying the other player use of them.

Also, the neutral bases are a problem for the same exact reason.
Rush_FTK (01/22/2012 04:18pm | Edited: 01/22/2012 04:20pm):
A simple but good map if you have a good edit in this map^_^
1.STA is a problem in this map...both only 2000 per turn,If i use Kanbei... I will lost a IF in first
turn....
2.two bases is too close that it's a good way to have a recon Rush--Althougt it can't so
power in a normal map because it can't raise 4000 money so quickly...
3.I want to know what the base in corner to do.... the map is only 11000 per turn..if i spend
6000 to use to capture it,maybe i have been lost before the more 2000 per turn is have a
effictive...
Anyway I believe that the map is a good 2 player map if you have a good edit in it!I believe
you will become a good map maker in less future^_^(6/10)
Kataiser (01/22/2012 05:58pm):
Changed things. It's still way not done, but that should be less bad.
Forward bases moved back 1 square each for now.
Got rid of neutral bases because they made more sense when I had no sleep.
Back bases moved to not have the bases crammed next to each other.
Moved a few cities a bit.
Changed some landing points for water.
Moved silos into the water. They'll probably get removed eventually, but I want those on this map.

Kataiser (01/22/2012 05:58pm):
Changed things. It's still way not done, but that should be less bad.
Forward bases moved back 1 square each for now.
Got rid of neutral bases because they made more sense when I had no sleep.
Back bases moved to not have the bases crammed next to each other.
Moved a few cities a bit.
Changed some landing points for water.
Moved silos into the water. They'll probably get removed eventually, but I want those on this map.

Kataiser (01/22/2012 06:00pm):
Oh. And added more starting infantry.
Headphone (01/22/2012 08:49pm):
Oh, I just noticed, right now the maps is for 0 players.
You need to unpublish the republish this map for it to be for the right number of players.
Otherwise, the map won't work right.
Rush_FTK (01/24/2012 07:25am):
That's better now,but i believe it's better to use HQ
Kataiser (01/24/2012 04:57pm):
Hah. I didn't know about the zero person thing and I really did need to fix that, so I think it's fixed. And I have been
seriously considering HQs here. So I'll go with that for now.
Kataiser (02/06/2012 05:23pm):
Playing with terrain ideas. Trying to fix chokiness.
walkerboh01 (02/07/2012 12:11am):
This map might actually work surprisingly well.
Mori2 (03/06/2012 03:12am):
Once again, I enjoy your layouts Kat. Chokey and open in all the right places.



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