


































For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
Headphone (01/22/2012 02:36pm):
The silos are in a kind of a bad spot, right now its really easy for one player to use them both, while denying the other player use of them. Also, the neutral bases are a problem for the same exact reason. |
Rush_FTK (01/22/2012 04:18pm | Edited: 01/22/2012 04:20pm):
A simple but good map if you have a good edit in this map^_^ 1.STA is a problem in this map...both only 2000 per turn,If i use Kanbei... I will lost a IF in first turn.... 2.two bases is too close that it's a good way to have a recon Rush--Althougt it can't so power in a normal map because it can't raise 4000 money so quickly... 3.I want to know what the base in corner to do.... the map is only 11000 per turn..if i spend 6000 to use to capture it,maybe i have been lost before the more 2000 per turn is have a effictive... Anyway I believe that the map is a good 2 player map if you have a good edit in it!I believe you will become a good map maker in less future^_^(6/10) |
Kataiser (01/22/2012 05:58pm):
Changed things. It's still way not done, but that should be less bad. Forward bases moved back 1 square each for now. Got rid of neutral bases because they made more sense when I had no sleep. Back bases moved to not have the bases crammed next to each other. Moved a few cities a bit. Changed some landing points for water. Moved silos into the water. They'll probably get removed eventually, but I want those on this map. |
Kataiser (01/22/2012 05:58pm):
Changed things. It's still way not done, but that should be less bad. Forward bases moved back 1 square each for now. Got rid of neutral bases because they made more sense when I had no sleep. Back bases moved to not have the bases crammed next to each other. Moved a few cities a bit. Changed some landing points for water. Moved silos into the water. They'll probably get removed eventually, but I want those on this map. |
Kataiser (01/22/2012 06:00pm):
Oh. And added more starting infantry. |
Headphone (01/22/2012 08:49pm):
Oh, I just noticed, right now the maps is for 0 players. You need to unpublish the republish this map for it to be for the right number of players. Otherwise, the map won't work right. |
Rush_FTK (01/24/2012 07:25am):
That's better now,but i believe it's better to use HQ |
Kataiser (01/24/2012 04:57pm):
Hah. I didn't know about the zero person thing and I really did need to fix that, so I think it's fixed. And I have been seriously considering HQs here. So I'll go with that for now. |
Kataiser (02/06/2012 05:23pm):
Playing with terrain ideas. Trying to fix chokiness. |
walkerboh01 (02/07/2012 12:11am):
This map might actually work surprisingly well. |
Mori2 (03/06/2012 03:12am):
Once again, I enjoy your layouts Kat. Chokey and open in all the right places. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.