


















































Categories: FFA Multiplay | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
the FANG (01/29/2012 12:04am):
My first map on AWBW. It`s difficult to create a balanced 3 players map. I calculated the distance from one structure to another and tried my best to make it better. I don`t know how to deal with the FTA. So I just place some infantry casually. At first the map looked well, but I changed a lot so that it looks fat and horrible...... Maybe It`s better to change the rule. Fight with the player anti-clockwise and defend the other one. The first player capture a HQ is the winner. Just a suggestion. |
airob (01/29/2012 01:37am):
I think you could deal with FTA better if you remove the southern JS infantry, the northern GS infantry and the BH inf. Aside from that, itīs actually a great map. good job! |
the FANG (01/29/2012 09:55am):
Thank you for your comment~! But I have played on this map with my friends before. If I remove the infantries, then there may be too many infantries when the vehicles are built... I don`t want to make this map a battle among infanties. If you still think I should remove it, I will do that. You can send me a message. |
walkerboh01 (01/29/2012 11:14pm):
Yeah, 3P maps are very hard to make balanced. I agree with airob about the edits, and otherwise you'll just have to play on it and see how it works. |
the FANG (01/30/2012 01:53am):
I`ve editted the map again as airob said. How is the map now? |
walkerboh01 (01/30/2012 02:27am):
Looks decent to me. You might want to put the airports back farther though. |
the FANG (01/30/2012 03:10am):
I don`t think the airports need to be put back. I should make sure that the players can have the same path to capture the buildings. You created a lot of maps. Can you tell me where I should put it? |
walkerboh01 (01/30/2012 07:22am):
Well 3P games might not have the problem quite as much, but if airports are close to one another then the first person to build a copter can get a big advantage. Especially on a map like this where it is very easy for copters to move from one front to another. So I would suggest moving the airports on the outer area of the map. For example, move the BH airport to (14,2), move the JS airport to (16,18) (switch it with the city), and move the GS airport to (1,13). Something like that would work. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.