Creator: Walker Boh || First Published: 01/29/2012 || Players: 2 || Size: 20x20
Categories: B-Rank, Standard
Rating: 5.60 in 5 ratings
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Comments:
Walker Boh (01/29/2012 11:49pm):
This is a remade version of this map --- http://awbw.amarriner.com/prevmaps.php?
maps_id=54729. The original creator is tst5384, and credit to him for the idea and most of the
map.

I have only done minor edits.
tst5381 (03/17/2012 02:51pm):
You should just take out the pipe seam casue it is no more needed. Also change the curved
river at NE/SW corner into plains or bridge.
Mech rush is dead on this map, so you don't need these things mentioned above.

BTW, If I were you I will take out the forest in front of the HQs. It doesn't prevent
anything and only serve as a trouble for troop mobility.
walkerboh01 (03/18/2012 03:14pm | Edited: 03/18/2012 03:15pm):
Well I didn't want to change the fundamentals of how your map worked. For instance,
removing the pipe seam and the river tile opens up the map a lot, and change the routes that
troops will take to get to the fronts. It would play very differently if that happened.

The forest is kind of the same thing. It shouldn't be easy to reinforce that front, but it should
be possible. That's why I put the forest there, precisely because it DOES hinder mobility.



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