Creator: Robz || First Published: 02/01/2012 || Players: 2 || Size: 23x22



























































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Comments: |
Robz (02/01/2012 10:17pm):
This is a map. |
Headphone (02/02/2012 12:32am):
No, that's a comment, silly. |
walkerboh01 (02/02/2012 02:36am):
I think you should lighten up the terrain a bit. Looks to me like it's pretty choky, especially for 4 bases. And maybe open up a slightly faster route to protect the HQs. |
airob (02/02/2012 02:45am):
Hehe, i always liked choky terrain, im too paranoid about having the map too open. iīll see what i can do. |
walkerboh01 (02/02/2012 05:47pm):
Haha I know, it's one of your signatures. |
Robz (02/02/2012 10:35pm):
Okay, so i just moved a couple forests to open the sides, see i intended this for players to rush the opponentīs HQ, which means easy acces routes for the sides and difficult terrain in the center., however, the center provides the majority of the funding of the map. |
walkerboh01 (03/28/2012 03:00am):
I still think it's too hard to protect the HQs. I think the mid-game is going to be an absolute mess as it stands now, especially as there aren't really any other fronts that present themselves. The middle is so restricted, there shouldn't be much of a front there, pushing the action to the HQ, which the opponent has much better access to. 6/10 |
Robz (03/29/2012 03:33pm):
ill remove the mountain next to the neutral base so tanks can go directly to the HQ instead of going around all that. That should do. I will also remove the mountain next to one of the cities in the middle that connect with two bridges to open a central route. |
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