Creator: Desklamp || First Published: 02/03/2012 || Players: 2 || Size: 20x14



































Categories: B-Rank, RBC Playable, Standard | ||
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Comments: |
Headphone (02/03/2012 12:33am | Edited: 02/03/2012 12:43am):
Nice, but for the fta counter to work better, it should be on the other base. I'm not sure, but I think the airports a bit too contested, maybe move them back a space... Its a really good map though. Can I be part of the Kid's Korner Klub? |
DuelStriker (02/03/2012 01:22pm):
Not bad, not bad. A little plain, but it's still pretty good like Headphone said. |
Desklamp (02/03/2012 04:29pm):
Thanks for the comments! I tried to make the map exciting to play on, but balanced. |
Xmo5 (02/03/2012 10:42pm):
Yeah, looks pretty good if you ask me. Not sure how useful those bases in the corners will be apart from maybe speeding up the capture phase slightly. Also, theres a strong potential for mech spamming on the base next to the river because its the easiest way to get power to that front quickly, especially if the defending army is pushed back. My guess is Sami would be pretty dangerous there. My only other concern was the possibility of locking that base, especially with a rockets, but I think the airport placement discourages that nicely. |
walkerboh01 (03/26/2012 03:49pm):
It was fairly exciting, though I don't like the neutral base's position. I think a better place would be near the HQ, maybe where the city 3S 1E of the BM HQ is. 7/10 from me. |
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