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Comments: |
Robz (02/04/2012 01:49am):
INB4 walker says i use too choky terrain: This one has more open space in some zones, purposedly making the entrances to the other zones the only places with heavy terrain. |
blozzee (02/04/2012 01:59am):
It's about time to see map with breaking the pipe concept. =) |
Robz (02/04/2012 02:11am):
Definitedly not the first one http://awbw.amarriner.com/prevmaps.php?maps_id=45841 http://awbw.amarriner.com/prevmaps.php?maps_id=39591 |
blozzee (02/04/2012 10:04am):
but this concept is much more cooler where you break pipe to create new fronts |
walkerboh01 (03/26/2012 03:45pm):
Looks cool enough. Airports are contested though, which is no bueno. I think the center leaves something to be desired, as well. 7/10. |
Meta Rexy (06/30/2023 11:20am):
Contested airports is one thing but you can missile lock your opponent's main airport without breaking any pipe seams. |
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