Creator: Madd Maxx || First Published: 02/07/2012 || Players: 8 || Size: 22x22
Categories: None
Rating: 5.50 in 2 ratings
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Comments:
Nyvelion (02/09/2012 09:51am):
Is this meant to be top vs bottom, or 2v2v2v2?
Madd Maxx (02/10/2012 01:26am):
1vs1vs1vs1vs1....
kill the guy on your island is the idea. Expand after that
Kruegster (02/11/2012 11:54am):
The GE and YC island is more chokey than the other islands because of the spread out
mountains, making it more difficult to win on that island.

Also the extra city on each of the islands is making an STA for the second player on each
island, because they will get a nice fund advantage.

I am not a fan of the airport and port locations. When a player does win an island, he can
make one b-ship and in the next turn base lock both of another player's bases. Also,
getting the airport near the middle of the map will be huge because a copter can attack
two other airports and quickly move anywhere on the map.


Madd Maxx (02/13/2012 02:13pm):
"The GE and YC island is more chokey than the other islands ...." - You could be right but I'm
guessing that generally a player will win in that corner just as quick as the other corners.
Good point, but I think too subjective to know this early. I'll be watching for that. Thanks.

"extra city on each of the islands is making an STA for the second player " - It's more fair
than giving the 2nd player an infantry, which is what most people do. When it's all said and
done, it's about as fair as you can make it. FTA will be debateable for ages.

"When a player does win an island, he can
make one b-ship and in the next turn base lock both of another player's bases" - I don't
follow what you are saying. The other seaports are 9 squares away.B-ships only move 7
squares, so thy can't land in one turn. Also,, the opponent should have a unit on the seaport
to protect it anyway.

"Also,
getting the airport near the middle of the map will be huge because a copter can attack
two other airports and quickly move anywhere on the map." - Why would you attack an
aircraft that is on a airport. They have a huge advantage being on an airport and also, you
could easily be shot down by a missile or AA gun. You have no idea what's on the island.

Anyway, STA and the choking is something worth considering. Good points. Thanks.




Kruegster (02/24/2012 05:38pm):
"'extra city on each of the islands is making an STA for the second player' - It's more fair
than giving the 2nd player an infantry, which is what most people do. When it's all said
and done, it's about as fair as you can make it. FTA will be debateable for ages."

I disagree with you. When a map maker gives both players 2 bases and a capital the first
player is ahead by 1/2 a turn (which is why an STA counter is put in place). Giving the
second player an infantry is a decent counter in most situations with 2 bases+1capital
because it makes up for the first player making the first 2 infantry.

What I meant when I said a b-ship can "base lock” is that it can attack the bases in 2 turns
after being built (I was not talking about camping on the opponents port). A b-ship can
move in one turn and then the next turn attack any land unit that another player makes on
his two bases, and I call that “being base locked” because that opponent who makes
any land unit is stuck taking damage from the b-ship or else not being able to use those
two bases.

"- Why would you attack an aircraft that is on a airport. They have a huge advantage
being on an airport." Unlike land units, b-copters do not gain any defense for being on an
airport. A b-copter on a road attacking a b-copter on an airport is a good attack for the
attacker. If you would like to test different air unit attacks like this to see what I mean
you can use the damage calculator: http://awbw.amarriner.com/calculator.php

Madd Maxx (03/09/2012 11:14am):
Regarding battleships, I assume you mean attacking factories on a different island. That's the
whole popint of the map isn't it? That's the advantage of finishing off the guy on your own
island. If you attacked another island without taking care of your original opponent is ballsy
for sure but I think the guy on land will capture his property before you can land on it in most
cases. Also, notice there are noi reefs so battleships cant hide from air units.

I know they dont get more defense on airports but the next turn they get 2 more hp. That's
what I meant by attacking a bcopter on an airport not being wise. Anyway, I disagree about
airports being too close to each other being a problem. Thats what will make maps unique,
having or not having.

thanks krueg for the comments. Usually, I'm so stubburn but once in awhile someone slaps
me across the face. lol
Kruegster (03/26/2012 03:55pm):
"Regarding battleships, I assume you mean attacking factories on a different island.
That's the whole popint of the map isn't it?"

Maybe that's the point of the map, but that doesn't mean I like it ;)

And by mentioning the port and airport locations, I wasn't trying to slap you in the face; I
was giving suggestions for possible ways to improve the map.
Madd Maxx (07/23/2012 07:48am):
fixed fta. added shoal. andded some cities
Madd Maxx (07/23/2012 08:08am):
added bridges. i think i did it right. they should refuel, and let people cross them, by sea or
land (I'm hoping), but you cant build on them (I'm also hoping). Ive never used ghost units
before.
Madd Maxx (07/26/2014 03:51pm):
ive edited the map almost completely. meant for broken COs. I would ban sasha, stealth,
bombs, and pipes. lab units bombers, fighters, recons.



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