Creator: Jigglypuff13579 || First Published: 02/05/2012 || Players: 14 || Size: 40x40








































































































































































































































































































































































































Categories: None | ||
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For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
Ghost_pirate (02/05/2012 10:12pm | Edited: 02/06/2012 10:18pm):
lol naval units like submarines and battle ships cant past the cost area, this units will be trapped in the port and its cant move around .-. |
Abroxas (02/06/2012 11:22am | Edited: 02/06/2012 11:23am):
This is bad. BH has hundred times more funds and so many predeployed units so all the others don't stand a chance. Also, BH can easily capture the air ports of all nations except OS, BM, YC and GE. Not that BH could hold all this air ports when these nations are countering with anti airs, but the reason for the predeployed infantries of BH remains a mystery. PL and RF are practically doomed because BH can easily lock the bases and airports with indirects. Theoretically, BH could rush through every segment with only fighting one (respectively two) nations at once since the harbours can only send out b-ships and landers which can be easily hunted down. Not that landing on BH's territory would bring any benefit. Again, with indirechts BH doesn't take a sweat at all, these connections between the nations are asking for stalemates in favour of the richest (i.e. BH). Using stealths and missiles makes it impossible for BH's enemies to break through. |
blozzee (02/06/2012 12:56pm | Edited: 02/06/2012 12:58pm):
THIS MAP SUPPOSE TO BE TAGGED AS S-RANK MAP OF THE YEAR |
Jigglypuff13579 (02/06/2012 06:09pm):
I've never really played AW before so I don't know the terrain rules. If I did anything wrong TERRAIN WISE, I will change it. But that bay was ment so the 2 corner teams could have transports |
Jigglypuff13579 (02/06/2012 06:14pm):
And abroxas... Im still learning tactics, the purpose of the map is to see if the 13 other nations could work in unison because otherwise they're doomed and PL and RF have MD Tanks |
Jigglypuff13579 (02/06/2012 06:16pm | Edited: 02/06/2012 06:18pm):
It's so tough because it's THE final battle :) But if you insist I delete all but one or two buildings on each side |
lolabunny (02/07/2012 05:30pm):
This map should be called "Too close for comfort" because BH can immediately reek havoc with b-ships or send Neos and Mega Tanks on landers by day 3-4. By this time, the countries are still trying to break through the pipe seams. |
Jigglypuff13579 (02/07/2012 09:08pm):
All they need are a couple of Anti-airs because look at all the neutral buildings, I'll most likely be working on those |
DSMaps (06/12/2021 07:35pm):
https://awbw.amarriner.com/prevmaps.php?maps_id=85035 |
Instankillairy (11/09/2022 07:44pm):
Don't let Sami be Black Hole! |
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