Creator: Kataiser || First Published: 02/08/2012 || Players: 2 || Size: 22x12
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
Kataiser (02/08/2012 09:59pm | Edited: 02/13/2012 05:59pm):
Probably high funds I think. Playing with ideas for fronts and trying to understand all of the map types at once. So HF time. Edit: I have no idea what this map is anymore. Started with a small change, ended up not-so-small. Uh... It's definitely not done yet and some of the terrain is outright awful, but I still think it's an improvement. |
|
walkerboh01 (02/09/2012 09:42pm):
First, the FTA counter. You need to have an even number of infantry, so either 2 or 4 per player (I recommend 2). Second, you need to work on the base placement. The base way in the back is completely useless, for example, and the other bases are too close to the enemy's bases. You're not giving the players enough room to fight. Third, the terraining needs some work. The roads in particular are really random and incoherent. You should also try arranging the mountains to set up specific routes and areas of confrontation, and the forests to give defensive points or slow down unit movement. Try to imagine how people would move units. Lastly, you probably have a few too many cities. |
|
xushu (02/10/2012 04:58pm):
I agree with Walker's comments here; it would also not hurt to have an airport... although it's refreshing to have a map with all-ground units from time to time, airports can bee good for fighting stalemates. |
|
DuelStriker (03/09/2012 08:21pm):
The labs are really dangerously exposed here. Nothing to really stop an infantry if it decides to go straight for the enemy lab instead of capture the bases. Moving the labs or giving double labs to both sides would help. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites