| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
Mori2 (02/10/2012 12:36am | Edited: 02/10/2012 12:36am):
Really basic map, a bit chokey, but was fun to make. Inspired by Kyouko's weapon of choice from Madoka. Debating reconnecting the SW and NE roads. |
|
walkerboh01 (02/10/2012 02:56am):
Gonna have FTA problems with the base order and number. 3-base mixed base maps will always have issues, because one player will get to go first from 2 bases while the other gets to go first from 1... Also the shoal bridges are kinda meh. |
|
blozzee (02/10/2012 05:57am):
I think you can add another natural base somewhere for each side. The map would be much more dynamic imo. |
|
Roswell the Black Rose (02/10/2012 06:27am | Edited: 02/10/2012 06:28am):
i think 3 bases is enough for such map size. and is this map refer to Sakura Kyouko's spear or something? |
|
Mori2 (02/10/2012 12:42pm | Edited: 02/10/2012 12:44pm):
My maps are usually silly references, and yes, this one is that Kyouko. Oddly enough, getting more of a Sayaka vibe from the map now. I kept the 3 bases per side, but changed a significant amount of how the entire map works. Definitely check it out if you had the time, because I was exhausted when I made the original. |
|
walkerboh01 (02/10/2012 02:28pm):
Wow yeah, you remade almost the entire thing haha. This is a lot prettier I think, and should work better. One thing to keep in mind is a stealth ban, with those airports so far apart and the relatively high level of funding available. Other than that, good job. Cool map. |
|
xushu (02/10/2012 05:13pm):
Oddly, this map jumps at me aesthetically. I wager the middle of the map will be a bloodbath with all that low-def terrain (roads and shoals). I do think that the airports should not be so... cornered. Expose them a bit, and I say 'cool map' as well. ^_^ |
|
Mori2 (02/11/2012 12:47am | Edited: 03/12/2012 06:02pm):
Move the airports, but I don't want to move them anywhere close to the center. They're over there so air doesn't become more viable than it should be. Edit: I was wrong about how the airports would work, but I really like how they actually work anyways. Edit 2: From playtests, standard inf->tank->arty walling in the center, with interesting flanking around those vital pair of north and south cities, which usually involve copters. The map could stand to have the bases placed a little closer to the fronts, but it works right now. Whoever moves to the island first has a good chance of breaking their opponent's center wall due to the tower and slightly increased funds, which will usually be enough to build one Battleship. |
|
walkerboh01 (03/26/2012 03:51pm):
I like it, and it seems that it should play well. The 2 base vs. base + airport scenarios usually make for pretty interesting game situations if done properly. 8/10. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites