Creator: Mori2 || First Published: 02/10/2012 || Players: 2 || Size: 23x21
Categories: B-Rank, Standard
Rating: 6.60 in 5 ratings
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Comments:
Mori2 (02/10/2012 12:36am | Edited: 02/10/2012 12:36am):
Really basic map, a bit chokey, but was fun to make. Inspired by Kyouko's weapon of choice
from Madoka. Debating reconnecting the SW and NE roads.
walkerboh01 (02/10/2012 02:56am):
Gonna have FTA problems with the base order and number. 3-base mixed base maps will
always have issues, because one player will get to go first from 2 bases while the other gets to
go first from 1...

Also the shoal bridges are kinda meh.
blozzee (02/10/2012 05:57am):
I think you can add another natural base somewhere for each side. The map would be much
more dynamic imo.
Roswell the Black Rose (02/10/2012 06:27am | Edited: 02/10/2012 06:28am):
i think 3 bases is enough for such map size. and is this map refer to Sakura Kyouko's
spear or something?
Mori2 (02/10/2012 12:42pm | Edited: 02/10/2012 12:44pm):
My maps are usually silly references, and yes, this one is that Kyouko. Oddly enough, getting
more of a Sayaka vibe from the map now.

I kept the 3 bases per side, but changed a significant amount of how the entire map works.
Definitely check it out if you had the time, because I was exhausted when I made the original.
walkerboh01 (02/10/2012 02:28pm):
Wow yeah, you remade almost the entire thing haha. This is a lot prettier I think, and should
work better. One thing to keep in mind is a stealth ban, with those airports so far apart and the
relatively high level of funding available.

Other than that, good job. Cool map.
xushu (02/10/2012 05:13pm):
Oddly, this map jumps at me aesthetically. I wager the middle of the map will be a bloodbath with
all that low-def terrain (roads and shoals). I do think that the airports should not be so...
cornered. Expose them a bit, and I say 'cool map' as well. ^_^
Mori2 (02/11/2012 12:47am | Edited: 03/12/2012 06:02pm):
Move the airports, but I don't want to move them anywhere close to the center. They're over
there so air doesn't become more viable than it should be.

Edit: I was wrong about how the airports would work, but I really like how they actually work
anyways.

Edit 2: From playtests, standard inf->tank->arty walling in the center, with interesting flanking
around those vital pair of north and south cities, which usually involve copters. The map
could stand to have the bases placed a little closer to the fronts, but it works right now.
Whoever moves to the island first has a good chance of breaking their opponent's center
wall due to the tower and slightly increased funds, which will usually be enough to build one
Battleship.
walkerboh01 (03/26/2012 03:51pm):
I like it, and it seems that it should play well. The 2 base vs. base + airport scenarios usually
make for pretty interesting game situations if done properly. 8/10.



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