Creator: DualStriker3 || First Published: 02/11/2012 || Players: 2 || Size: 25x24
Categories: None
Rating: 0 in 0 ratings
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Comments:
Angry Birds (02/11/2012 02:15am):
is it GE vs invisible neutral ghosts?
DualStriker3 (02/11/2012 02:29am):
Grr you commented on this when I accidentally published it, and it was only published for
like 20 seconds wtf!

Anyway... This is a 10x better version of my extremely old map, Pipeline 101, which
sucked. Here's the link of the original: http://awbw.amarriner.com/prevmaps.php?maps_id=27087

Major changes made, as you can probably see. I like how this new version turned out.
airob (02/12/2012 05:24pm):
I was randomly wondering what if i completely didnt care about the other fronts aside from
capturing props. and directly focus all my funds on the strong front against the enemy HQ to
rush it.
xushu (02/13/2012 05:40pm):
@airob: I was thinking the same thing...
DuelStriker (02/13/2012 07:53pm):
But from the other side with your two bases, you can bust the seams and attack your
opponent's double bases. Still has to be tested though.
hetchel (03/09/2012 04:47pm):
Breaking those pipes would take a lot of time, while the HQ is threatened by 2 bases vs 1.
By the same reasoning, ships are probably a waste of money.
arfgoodell (03/10/2012 11:15pm):
Ok so I see this on a lot of maps and I don't see the reason behind it. Why do people
give certain countries more troops at the beginning of the game? Doesn't giving RF
that extra troop give RF an unfair advantage? I can see maybe if GE had more bases
or something at the beginning it would be an interesting twist to give certain countries
different advantages like extra beginning troops. But this map is completely
symmetrical except for that one troop...
Desklamp (03/12/2012 09:49pm):
The extra troop is to compensate for the fact that RF moves second.

It makes sense because on the first move, you do almost nothing but make two infantry
anyway, so starting with an extra infantry corresponds almost exactly to taking half a move.
arfgoodell (03/12/2012 10:40pm):
Idk, I think that'd only make sense if having first move in some way affected RF's
choices. I think it imbalances this map; on GE's first move he'll create two infantry while
RF will move that first infantry (giving him a jumpstart on capturing and thus giving him
more funds earlier) and will actually have three troops on the ground vs. GE's two.
Maybe I'm just not getting this but this seems unfair.
arfgoodell (03/13/2012 02:06am):
Idk, I think that'd only make sense if having first move in some way affected RF's
choices. I think it imbalances this map; on GE's first move he'll create two infantry while
RF will move that first infantry (giving him a jumpstart on capturing and thus giving him
more funds earlier) and will actually have three troops on the ground vs. GE's two.
Maybe I'm just not getting this but this seems unfair.
arfgoodell (03/13/2012 02:39am):
Idk, I think that'd only make sense if having first move in some way affected RF's
choices. I think it imbalances this map; on GE's first move he'll create two infantry while
RF will move that first infantry (giving him a jumpstart on capturing and thus giving him
more funds earlier) and will actually have three troops on the ground vs. GE's two.
Maybe I'm just not getting this but this seems unfair.
arfgoodell (03/13/2012 04:03am):
Idk, I think that'd only make sense if having first move in some way affected RF's
choices. I think it imbalances this map; on GE's first move he'll create two infantry while
RF will move that first infantry (giving him a jumpstart on capturing and thus giving him
more funds earlier) and will actually have three troops on the ground vs. GE's two.
Maybe I'm just not getting this but this seems unfair.
DuelStriker (03/13/2012 09:57pm):
I'd prefer less spamming of the same comment several times in a row on my map, thank you.
DSMaps (06/12/2021 06:57pm):
https://awbw.amarriner.com/prevmaps.php?maps_id=85043



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