Creator: DualStriker3 || First Published: 02/12/2012 || Players: 2 || Size: 22x23
























































Categories: B-Rank, Mixed Base, Standard | ||
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Comments: |
walkerboh01 (02/12/2012 11:47pm):
Looks pretty good. I don't see anything super exciting or unique about it, but there's nothing obvious that needs to be improved. Just a solid map. |
xushu (02/13/2012 05:27pm):
Hmm... perhaps a little of a HQ rush with this base setup, don't you think? This map could be played as a three vs one + airport, and if that was the case, the first to break that lone base wins (I suppose that went without saying... oh well~). |
DuelStriker (02/13/2012 07:47pm | Edited: 02/13/2012 07:48pm):
Eh, I don't know. I might not keep the base positions this way. I'm not sure rushing for the HQ would be a good thing to do right away, considering the 2 bases on the sides can easily send units to defend the HQ (or at least the one closer to mountains can). In fact, not sending units to your HQ would probably be a bad idea. But it's hard to say, I need to test it first. Btw is the terraining ok? I didn't want to overload it with terrain so I actually terrained a little less than usual for this map. |
airob (02/13/2012 08:59pm):
I cantītell which one is the weak base bettween the corrner one and the HQ one. |
walkerboh01 (02/13/2012 11:35pm):
I think the best thing to do would be to move the HQ to the area near the pair of bases. That way HQ rushing wouldn't be a problem at all, and you could try to pincer either of the corner bases. As far as terraining, I don't think there's anything wrong with it. It's not spectacular maybe (though I do like the road patterns a lot), but it should play well enough. |
DuelStriker (02/17/2012 12:27am):
Are the HQs ok here? |
walkerboh01 (03/28/2012 03:48am):
Yes, I like that much better. Poor lone corner bases though... 8/10 from me. |
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