Creator: blozzee2 || First Published: 02/16/2012 || Players: 2 || Size: 18x32
Categories: B-Rank, Standard
Rating: 4.00 in 2 ratings
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Comments:
airob (02/16/2012 04:03pm):
i see what you did there.
blozzee (02/16/2012 04:36pm | Edited: 02/16/2012 04:37pm):
: v
Shadow Star (02/16/2012 04:55pm):
The only thing I'm concerned about is the 5 bases per side. (4 starting) and question if 1
infantry is enough for aq fix.
blozzee (02/16/2012 05:10pm):
I didn't realize it was a five base setup until u mention it. the map were suppose to be a
4 bases, so I made a quick fix reducing 1 base per sides.
airob (02/17/2012 02:11am):
there is still FTA, there are three starting bases. aside from the ifantry counter, you should add a
BM city in capturing range of one of OSīs bases, most preferably near the one next to the
ghosted OS base.
blozzee (02/17/2012 08:28am):
A test game just started. I will do the fta counter edit after the test game finish.
DuelStriker (03/03/2012 09:43pm):
I think maybe it would be cool if you included a port just below BM's base on the
left/above OS's base on the right. It would allow the option of building landers or
b-boats to send units up to the HQ area via the shoals.
blozzee2 (03/04/2012 06:54am):
Not sure how's that would help in the game though >_>. Btw, I'll take that idea for a try
and see how it goes.
walkerboh01 (03/28/2012 03:05am):
Contested airport on the top/bottom fronts is bad. Otherwise it's a little choky in places, but with
so many fronts it shouldn't be a problem. 7/10 for me, but that airport really needs to be fixed.
blozzee (03/28/2012 10:18am):
Not sure what you mean about bad contested airport because is not that player can pumps up
air unit straight away. The problem I see is that the map stalemate really bad in end game
because of the nature of 4 bases setup together with somewhat abit narrow multiple front
lines. A bad stalemate means player have to rely on CO power rather than strategy
positioning unit wise to win >.>. The funds in each player is equal in late game which
doesn't look normal particularly in competitive match up imo.

I'll probably add preown lander and widen up the bottom and top fronts abit. That might
fix the bad stalemate issue >_>.



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