Creator: Sander || First Published: 12/01/2005 || Players: 2 || Size: 30x25
| Categories: None | ||
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| Comments: |
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Sander (12/02/2005 11:17am):
Great map for fog of war isn't it? |
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Specter (12/03/2005 07:57am):
Wasnt, coz the map favours Gray too much... The position of brown piperunners are useless but gray piperunners are blocking a strategic area. Try putting the brown ones near the middle of the map like the Gray ones. The mountain to the north blocks the road and stops brown from advancing to the other half of the map so gray can secure the top side of the map and the only way brown can take it is to use airpower or mechs which would be useless becoz of the number of properties and the money they give. Gray would simply build AA's or a few tanks to stop the brown. Reduce the patch of 4 factories to 2 and remove the mountain that blocks the way to make it a bit more fun. Other half of the map looks ok though... This was what i noticed when i played on it and its just my oppinion so u dont have to care bout it anyways :) |
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Sander (12/03/2005 09:14am):
hmmm i forgot to make that road complete how stupid that is |
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Sander (12/03/2005 09:15am):
thanks for your opinion btw:) |
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Sander (12/03/2005 10:45am):
it is edited better now? |
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Shadow Star (12/03/2005 07:18pm):
do you8 think yinstead of following the BD having pipes where they are. you could space them out? so they have one where it is, and another at say the opposite side? not a bad map though. a defenate Grit/Sami/Lash map 8/10 |
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Sander (12/04/2005 03:52am):
can you say where exactly? |
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cubstooge (12/18/2005 07:48am):
If you are going to put pipe in the map then you need to make it go all the way across the map so I cannot use t-copters or landers to just get in through the mountains |
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lazernerd (02/17/2008 03:04pm | Edited: 02/17/2008 03:04pm):
Chokepoints possibly...? |
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