Creator: Mori2 || First Published: 03/06/2012 || Players: 2 || Size: 23x23
Categories: B-Rank, Standard, Teleport Tile
Rating: 7.33 in 3 ratings
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Comments:
Mori2 (03/07/2012 12:18am | Edited: 03/07/2012 12:36am):
Inspired by:
http://www.youtube.com/watch?v=BZ_bhwCgtXg&feature=list_related&playnext=1&list=SL

Also inspired by the map Scorpion Operation, because it's pretty awesome.

walkerboh01 (03/23/2012 11:58pm):
This is so cool. That lander to the corner neutral base is so smooth. I wonder if it's worth it to
break the pipe seam though.
Mori2 (03/24/2012 12:51am):
If I made the lander a black boat, I suppose the pipe seam would be slightly more important,
but most of what's being sent that way is infantry anyways, so not really. I could see
breaking if if you needed vehicles over there really fast, but that's about it. Most of this map
design was actually centered around a cool looking way to cap neutral bases. Plus using
black tiles like this makes the early capture phase pretty fun too. It also gives air units one
more movement towards center, as well as allowing you to transfer them to the other side of
the map.
Mori2 (05/09/2012 03:24am):
All of my 8s for now. Might be a 9, needs more tests.
IRanOutOfIdeasForAUserNam (07/31/2021 11:57am):
I'm confused by all the high praise for this one. It seems fairly easy to capture all the labs from an early position, especially if one player is more familiar with teleport tiles than the other. Infantry->forest and Infantry->Lander->mountain set up for a double-capture only preventable by the turn 1 infantry taking the lander to stagger things by a turn. Am I missing something?
Böser (10/16/2021 07:51am | Edited: 10/16/2021 06:26pm):
sami is probably 1 tier stronger on this map (hawk, von bolt, sasha) the lander allows her to mech spam straight to the center of the map and take the center from through sheer numbers. super or even normal power is extreamly effective against the labs



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