Creator: systericon || First Published: 03/08/2012 || Players: 4 || Size: 29x29
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| Comments: |
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Shadow Star (03/08/2012 04:27pm):
I'm going to go out on a limb here and guess that you aren't aware that Advance Wars Days of Ruin (the post apocalyptic one) introduced the concept of sea units being able to travel on bridges, and that doesn't happen in any other game, including AWBW. So, those Ports that you have there, are not going to be making units that can move around very much. (and the ghosted property is going to be doing even less, but I'm sure you realized that and aren't worried about that part as it's an interesting dynamic that AWBW has with it's maps) 40 funds per team isn't too bad, chokepoints could be cleaned up a bit. Probably fixing the sea unit issue, and maybe working a bit on how a lot of the map feels straight. |
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systericon (03/08/2012 07:36pm | Edited: 03/10/2012 11:48am):
oh yes ships can travel on bridges in days of ruin and i think that new game ruined the concept of AW a bit xD thx for your comment i changed some thing now ships should be more usefull now well now there is less space for land units to fight Edit: 10.03.2012 Ok i failed the FTA-counter for amber blaze... i will fix it with the next change |
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Shadow Star (03/12/2012 10:27am):
With 2 vs 2 teams. if the turn order is ABBA there is no fta. I would like to point out that Ghost property requires units of a country not being played. Otherwise they are simply property that can be captured and built from. You also have a bit of dead space in the top left corner and bottom right corner. Most of the corners that are terrained, aren't going to see much combat either. You have 6 rows of tiles (three on the top, three on the bottom) that there's no point to. YOu can fix this and fix the decreased land fighting potential. |
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systericon (04/13/2012 12:36pm):
y u no leave comment just bad ratings .... |
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sniper06 (11/29/2012 06:22am):
systercom nice map but its a tag team or a helping hand map??(even y is bad rating bcoz the factoy is too far dude to protect and infantry will capture hq and even the player will get out thats a problem is happiness of each player i guess keep up and change the factory to near and dont like amigo123 hes a idiotic map maker) |
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blozzee (11/29/2012 04:36pm):
narrow bridges, players can simply flocks the path with indirect units. The end the game would turn into stalemate. |
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