Creator: Mori2 || First Published: 03/12/2012 || Players: 2 || Size: 18x21
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| Comments: |
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Mori2 (03/12/2012 07:25pm):
Lab whatever units you think would make things interesting. |
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walkerboh01 (03/13/2012 03:17am):
Very nice, the only thing I'd be slightly worried about is if the central bases are too close to the landing points. That would make it very hard for the bases on the outer strip of land to hold a position on the central island... |
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Mori2 (03/17/2012 08:57am | Edited: 03/17/2012 09:03am):
Honestly might move the neutral base next to the HQ, replace that empty missile silo. At the very least, I should switch that black boat to a lander, and possibly make the APC tile a shoal to create a land bridge there. Edit: Moved stuff around. You can now capture the neutral base faster, and destroying the APC gives you a land bridge. |
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walkerboh01 (04/26/2012 09:06pm):
I approve the changes. My attempted playtest of this map never got anywhere (thanks HorseForker), but it has good potential. The capture phase is pretty slow, which isn't really a problem. I just wish I had a chance to see how the fronts set up. =/ I'll probably hold off rating until I get a successful playtest. Mori, if you see this and want to run a test, just hit me up. |
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Mori2 (05/08/2012 11:56am):
I honestly think this is a 9, or at the very least an 8.5. The capture phase is unique but logical, the HQs aren't too exposed since the APC land bridge allows a base easy access there, the two airport + carrier mechanic works very well. The carrier really helps to defend the HQ in general, but the size and shape of the map combined with the supply lines makes copters a very solid option, since the air defense is a combination of AA and Carrier range, but base placement makes AA coordination more difficult (But certainly not impossible by any means). It's possible to wall, certainly, but early tanks, copters, and AA seem to be much more valuable due to lack of easily exploited chokepoints, although I've seen good artillery usage in nearly every game as each match progresses. I guess the only negative would be the effect of mass damage COs on the predeployed units. |
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