Creator: Kataiser || First Published: 03/31/2012 || Players: 2 || Size: 22x22
Categories: C-Rank, Standard
Rating: 6.00 in 1 rating
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Comments:
Kataiser (03/31/2012 07:23pm | Edited: 05/18/2012 11:00am):
The roads near the ports are really wacky, so I might change those at some point, but I sort of like the
vulnerability of that position if you can't move out of there fast. I don't think I like it enough to keep it that way,
but for now, that's how it is.

I'm trying to toy around with fronts that go from wide to narrow. I still have some more practice to do, but it's all
right I hope.

Edit: Preowned building added. I forgot about the lack of funds for some reason.

Edit 2: Opened the top up somewhat and moved the upper labs down a few spaces to make more openings
towards it. Added a few cities and forests across the map. Bottom now has more beaches and a few small
repositions.
Headphone (03/31/2012 07:33pm | Edited: 03/31/2012 07:33pm):
I think you did a real good job with this map, my only worry is with out the extra 1000 from the
HQ there's going to be a good amount of inf spam... Maybe add a preowned city?

Its really good without it though.
walkerboh01 (04/02/2012 02:40am):
Well as far as fronts that go wide to narrow, I don't know if this is quite what you want. To me
it looks like you have 2 separate fronts, one of which is wide and one of which is narrow.

I think a better thing to look at would be to make one front nice and open (like the lower front
is now), and make the other front have lots of narrow openings (instead of just two like in the
upper front now). If you're really sold on the wide --> narrow idea, I'm not really sure how it
would work...

Otherwise it looks pretty good, I agree with headphone.
walkerboh01 (04/24/2012 05:27pm):
6/10 right now. I think the bottom is going to stale because of a no-man's land between cities,
and the top is probably a little too choked to work. This needs a little rethinking, in my opinion.
Kataiser (05/18/2012 10:59am):
Yay for late update!
walkerboh01 (05/22/2012 05:55am):
I'm still feeling the 6/10. Diagonally symmetric maps are so hard to pull off well.



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