Creator: Sho Minamoto || First Published: 03/14/2012 || Players: 2 || Size: 26x26
| Categories: B-Rank, Standard, Teleport Tile | ||
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| Comments: |
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walkerboh01 (03/16/2012 07:09pm):
Cool map, though I'm not a huge fan of the aesthetics of the north/south black tile clumps. Hard to say how it will play, since I don't have a ton of experience on maps like this. |
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Meta Rexy (11/03/2014 04:39am):
Map is interesting, though it's a little too easy to stick an artillery between all those black tiles, making it almost impossible to attack.. Refreshing to play on, though with the prominence of the tiles in the center it feels very weird fighting there... |
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Meta Rexy (08/01/2018 06:48pm | Edited: 08/15/2018 10:13pm):
The northwest and southeast parts of the map are very easy to control with Copters due to the teleport tiles and the rivers, pipes, and mountains blocking land vehicles from getting there easily as well. The clusters of teleport tiles in the centre are key if you want efficient movement for directs and good cover for indirects (after all, if your artillery is beside a teleport tile, no other unit will ever move there), especially the woods in the centre. But it's too difficult to dislodge units from the centre. If the teleport tiles are blocked you have an almost impenetrable defense. I'm not really a fan of how safe you can get hiding there. Also, 1hp meatshields blocking teleport tiles can get incredibly annoying. COs that can tank hits better will have the luxury of free movement while opponents will lose a LOT of mobility... |
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