Creator: Xmo5 || First Published: 03/15/2012 || Players: 4 || Size: 25x25
Categories: B-Rank, Standard, Team Play
Rating: 5.80 in 5 ratings
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Comments:
Xmo5 (03/15/2012 03:27pm):
Came up with this last night, ended up a bit busier than I anticipated. I probably should
have made the map bigger to begin with but oh well. Obviously a lot of river and mountains
and its fairly chokey in some places but I kinda planned it that way. Anyway it is what it
is so yup. :D

If you didn't already figure, its intended for teams, OC & YC vs BM & GE. Apart from the
broken 5 it might be useful to ban Sturm for his terrain advantage. Lash or Kindle could
be strong in some places, but probably not too overpowered.

YC and GE tend to have a smaller battlefield and get only towers despite having about the
same funds so they will more than likely have higher powered units and/or lend support to
another front. OS and BM have the only airports which could become fairly dangerous with
plenty of places for bombers to retreat and less chance of fighters crossing the
battlefield to counter. This could cause weaker land forces though, which may be made up
for by YC and GE. But those are just my thoughts.

Let me know what you think! And as always keep your eyes out for symmetry errors, I didn't
spend too long on this map haha.
blozzee (03/16/2012 03:42pm | Edited: 03/16/2012 03:45pm):
This map looks decent. The front is not too far away and wide open which is good to mix up
team mate units :D. I think we need more 2v2 team maps nowadays, 1v1 maps are getting kind
of redundant >_>.
Xmo5 (03/17/2012 01:27am):
I'm kinda with you on the 2v2 team maps, it's getting hard to come up with new ideas for 1v1 maps. Most of
the new ones either don't seem very good or play just like other pre-existing 1v1 (or both lol... Nobody can
say that people don't like to recycle bad maps haha) But anyway, thanks for the input! It's nice to hear what
people think :D
DuelStriker (03/17/2012 01:56am):
This is very good. The design reminds me of map designs used around 4 years ago, back when
a ton of great new designs were being churned out. It's great!
Xmo5 (03/17/2012 02:11am):
Thanks!
Headphone (03/17/2012 05:17am):
I think if YC/GE build a recon right away, they can disrupt OS/BM's base capture.
And, unless I'm miscounting, GE can place its recon in a way that defends bm's base, while still
attacking.
Xmo5 (03/17/2012 11:53am | Edited: 03/17/2012 09:40pm):
Would it be better if I removed the roads leading from the BM and GE base that lead to the
center and have a forest on both sides of the bridge? It would really hinder wheeled
vehicles but not have much of an effect on tanks/artys. Also I think I'll make the GE/YC
city neutral to start so they can't afford a recon on their first turn. The combination of
the two should ensure that OS/BM can capture their bases uninterrupted as long as they
send their first infantry.

EDIT: Changes made
walkerboh01 (04/18/2012 02:15am):
In my opinion, it would work best if you moved all the neutral bases back a bit. The supply times
are going to be really short, which will encourage stalemates because it's harder to attack into
someone when they have reinforcements coming so quickly.
Headphone (05/02/2012 10:12am):
I think this map could do without the neutral bases all together, 2 factories for each side is
plenty.
It would also make the early recon less of a good move, so you won't have to worry about
taking out the extra cities.
Also, making the towers a bit more contested could make things a bit more interesting.
Xmo5 (01/15/2013 12:56pm):
Changes made per suggestions. Neutral base for OS/BM removed and replaced with towers to
make them a little more contested. Old tower position replaced with neutral cities. I left
in the neutral base for GE/YC to help counter the airport position. In other words, OS/BM
get 2 bases and an airport and GE/YC get 3 bases. Play testing will come in the near future.



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