Creator: mori3 || First Published: 03/17/2012 || Players: 2 || Size: 21x21
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| Comments: |
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walkerboh01 (03/23/2012 11:57pm):
Cool map, but I think you should put a shoal near the neutral base, like maybe right above the airport (for GS). Also, having two bases in a blocked off location kind of seems like overkill, although I suppose it forces you to build a lander or something. Hard to tell exactly where fronts will develop because of that, but terraining looks nice anyways. And if you keep doing these GS/YC maps I'm going to get you mixed up with headphone. He already claimed those colors haha. |
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Mori2 (03/24/2012 01:03am | Edited: 04/12/2012 10:00am):
But those colors are so coooooooooool. I could go back to the Sayaka and Kyouko colors I guess. Or just pink people vs penguins. Hmm. This map forces you to make very, very cool decisions from those islands. |
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Headphone (04/18/2012 09:27pm):
Can't believe I missed this map, nice. |
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Mori2 (04/22/2012 10:47pm):
So far, this map loves copters, but easy access between fronts and the distance between airports mean that AA and copter counters feel very natural. Since both sides have early air, artillery is actually quite safe, since it's such a risk to throw copters behind enemy lines. From the games I've seen, the fronts develop fairly fluidly, and what few games are being played on it have developed very differently so far. |
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walkerboh01 (04/27/2012 02:30am):
Is it just me, or is building a a second transport unit a good investment? Even just a t-copter would be good, so that you can get those units from the islands to the bases quicker. I really can't see anything wrong with this map. It's very hard to tell how the fronts will set up, but I think it should work well. 8/10 pending play testing. |
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