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| Comments: |
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mori3 (03/20/2012 10:28pm):
Heavily inspired by Atlas. |
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walkerboh01 (03/20/2012 11:54pm):
This looks seriously amazing. Really, really nice job. |
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mori3 (03/20/2012 11:57pm):
I've been trying. I think this is probably one of my best maps, if not my best. |
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Headphone (03/21/2012 02:30am):
Can't wait to see how this plays out |
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walkerboh01 (03/21/2012 02:32am):
My thoughts exactly, Mori. You've made a ton of really good maps lately, but this one definitely stands out. |
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Con Solo (03/21/2012 06:03pm | Edited: 03/21/2012 06:05pm):
My ass itches ='( |
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Headphone (04/01/2012 06:46pm):
This is brilliant. I'm not noticing any problems and its playing out in a very unique way. 10/10 |
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Mori2 (04/01/2012 07:01pm | Edited: 04/10/2012 02:39am):
Thank you very much. Like I said, I haven't made anything quite this good ever before, hopefully I'll be able to do it again in the future. This map is unbelievably fun to play on. |
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walkerboh01 (04/26/2012 08:56pm):
It is pretty good, and definitely a little weird. Copters can force 2 AAs, which is not really a good thing, so you may want to make the airport position slightly weaker or give more routes for AAs to track from the wings to the center. I think you should also make the terrain a little lighter in the center. You could remove a pair of forests or just spread them out a little more. I personally also think it'd be nice to put at least 1 city within one day's capture of a preowned base. With all that said, I am a big fan of this map, and had fun on the playtests of it. 9/10. |
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Headphone (04/30/2012 06:37pm):
I honestly don't think that there should be any cities within 1 day's capture from the preowned bases, The main reason I liked this map is how the early game funding was spread out. It's completely unique in that regard, at least from what I've seen |
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Mori2 (05/02/2012 12:56am | Edited: 05/19/2012 08:08pm):
It's definitely one of my favorite capture phases that I've made, at the very least. In terms of Copter/AA dynamic, I could flatten the river/mountain areas between the neutral base and the FTA-Counter infantry base, but doing so could give neutral base easier access to the center front, which I would prefer to avoid. I suppose that's better than the current Copter/AA situation though. I'd rather not run into a situation where building an early Copter was the ideal build, which could potentially create imbalances. On the bright side, I have a ton of test games to review from all different players, which is one of my favorite things that this website facilitates. I'm very tempted to give it a 10 as well, but I'm holding off on that until I see more games. It would be awesome to replace those corner empty silos with labs, and then lab copters. Perhaps that's too contested an area, but you get what I'm going for, copters only being available later on. |
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walkerboh01 (06/17/2012 12:41pm):
"Perhaps that's too contested an area, but you get what I'm going for, copters only being available later on." I think that's something the map needs, yeah. |
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Mori2 (02/07/2013 01:37pm):
Still haven't come up with a good way to rework this map without destroying what makes it special. Still thinking about it though. Just shy of brilliance thanks to those airports. |
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Mori2 (03/12/2013 06:19pm):
And now I have reworked this map, at: http://awbw.amarriner.com/prevmaps.php?maps_id=60608 |
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ViridisViperz (04/11/2024 04:36am):
Looks nice but needs more shoal-points. IMO this map would be way more interesting if the northernmost and southernmost cities were connected to a tile of shoal instead of plains. |
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