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| Comments: |
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walkerboh01 (03/20/2012 11:57pm):
Very cool. I like that you left the option of a support route from the strong to weak side, although I doubt it will be used much. Blocking up the center with woods and mountains seems smart also. |
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mori3 (03/20/2012 11:59pm):
Yeah, I really like how these last two maps turned out. Hopefully by the time this account is filled up, the final maps will look even better. |
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mori4 (04/15/2012 01:13pm | Edited: 04/15/2012 01:13pm):
Walker: "I think that I would like to see more match-ups between Sami/Max/Eagle/Olaf. It seems to me that those four might be around the same level in strength." From testing, this map would work very, very well for that tier. |
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walkerboh01 (04/26/2012 09:24pm):
I'd like to test this map. It has a lot of potential as a map for competitive play, but I'm not sure it's quite there yet. One cool thing you could maybe do is change the river bordering the airport into a shoal. Being able to lock airports when you make a push into enemy territory is always fun, and I don't think it contests the airport at all. Anyways, I won't rate now. Let me know if you want to run a test of this with me, mori. |
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Mori2 (04/28/2012 01:48am):
I've so far been destroyed on this map on nearly every playthrough, but from what I've played, it is very solid. I can't currently change the shoal bit, what with games happening on it, but I can set up a test game sometime on the 28th, probably. |
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sarastro (04/30/2012 02:49am | Edited: 04/30/2012 03:05am):
This map is very cool. There different paths you may take in order to attack, and actually that route to the weak side is really intesresting. I don' really want the river to become a shoal. Unlockable airport was fair when I played on this map. |
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Mori2 (05/18/2012 01:12am | Edited: 05/18/2012 01:13am):
This is a very good map, I only wish I could find the time to actually complete games on it. But it's definitely one of my better maps, and it doesn't follow one of my more common layouts. Many different types of strategies and COs are viable here, and the ways you can zone your opponents with early tanks and later artillery are both very cool. |
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walkerboh01 (05/22/2012 06:23am):
Overall I agree with you, even though we didn't get to finish our play-test. The main complaint I have is that the center is a bit cluttered, but it's a pretty trivial complaint. I'lll give 8/10 for now, with potential for a higher rating if play-testing merits it. |
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