Creator: MorganLeah || First Published: 03/24/2012 || Players: 2 || Size: 15x21
Categories: B-Rank, Base Light, Standard
Rating: 8.00 in 1 rating
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Comments:
MorganLeah (03/24/2012 07:00pm):
Most of my maps tend to be on the larger side, so I thought I'd try a smaller one.
blozzee (03/25/2012 02:34pm):
too bad there's no com tower >_>
walkerboh01 (03/26/2012 04:37am):
Mech rush could potentially be a concern, but you positioned the airport incredibly well to
counter that. My only concern with the airport is that they might be a little too central. It
shouldn't be a huge problem, since a counter AA can mostly cover the front the same day
the copter would get there, but you might want to move the airport back 1 or 2 spaces.

The fronts might also end up being a little choky and too close together. You might consider
shortening the chain of mountains in the NW and SE by one or two, to open things up a little
more. HQ position is good too, by the way.
MorganLeah (03/26/2012 07:19pm):
Yeah, I agree with those. Swapped out airports and nearby cities with each other and
removed the furthermost mountain from those chains. Also added some forests to
inconsequential areas for The Pretties™.
walkerboh01 (03/26/2012 11:23pm):
Looks nice. My only other comment would be to redistribute some more properties closer to the
bases so that funding doesn't come in so slowly early on.
walkerboh01 (04/29/2012 06:04am):
I wonder if this map will stale. I'm mostly looking at the 2-tile wide chokes on the sides,
between the central ocean tiles and the mountain ranges, though the central choke between
the two oceans is also kind of bad. I wonder if you could do something a bit different with
those that opens up the lanes a bit more. Still a cool map, and air units will help prevent any
serious stalemates.

8/10



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